Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I'm starting my summer vacation from my "real" work today so time to start working on the 1.6 patch. Lets see if that can entice you to return... 😅

I have some new feature ideas and that siege idea sounds pretty neat too. Might play around with it to see if it'd be cool. I don't really like how the runs can actually start taking multiple hours. And of course there are loads of bugs to fix too including the corner case ones reported by you that still remain.

I'd also like to hear your opinion on the green gems. I kinda still avoid them myself when possible as they can kinda trap you. But I'd like to make them more viable and enticing options. Got any ideas?

It won't take much effort to entice me. There are games that I have paid 10-15EUR and I have played them much less than this one. I believe that it has potential.


Regarding the greens here are some thoughts:

- It is ok for not all gems to be desirable from the start. Navigating around the green rarely poses a problem (for an experienced player).

- In later stages, when curse chests start appearing, green can be helpful to complete the stage while avoiding opening such chests (maybe a shopkeeper can offer the service to remove relics, Cavalry is one of those good until it becomes bad, kind of relics).

- Maybe not directly changing green gem, but adding more use cases where green can be useful would add extra depth.

Here are some ideas:

  • Fragile tiles - tiles that can be used only once, and then they disappear from your deck
  • Dangerous spots - makes tiles placed on them fragile. Similar to the sacrificial spots, but the placed tile remains in use for that level.
  • Extra-dangerous spots - Walking on a tile placed on such spot will break the tile. An extra challenge combo-breaker that you need to plan how to finish the level without stepping on it too many times.
  • "Wild beasts" that walk on empty spots - Similar to brutes, they damage you when you pass by, use your tiles to "pen" them so that you can continue playing undisturbed.
  • Change scenery - after XX levels, the background changes and some gems have different effects(?)

These are the ideas that come to me when I think: "I have a gem that creates tiles and has map control, when can it be useful?". I am sure that you can think of others as well. I have been amazed by your creativity, and when you ask for my suggestions I feel very honored.