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This is v cool and I'm looking forward to working my through the whole game. One thing I did find myself yearning for so far though is that Super-Meatboy-style instant restart — the gameplay is very fast-paced and when you're going for a flawless run, you want to get into that flowy  state where you die, restart and go again with no delay. Perhaps there's a design decision I'm overlooking, but I feel that the hold-to-restart and the level-start countdown both work against that and make the game feel more stop-start than it could do.

Hi maladroit! Thanks for playing, and for the feedback! I've got an update to make in the next week or so with some minor bugfixes, so perhaps I could make the hold-to-restart quicker to help alleviate this! Appreciate the comment, and thanks again for playing! :)