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eggnog

317
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A member registered Jan 07, 2017 · View creator page →

Creator of

Recent community posts

Yay, glad you enjoyed it tsuneko! :D

I laughed when you cranked the ball count up to 40, that was hilarious! Good job getting all the trophies! :)

What are the odds!

Thanks for playing, Overcouch, glad you had fun! :)

Hi miniwoolf! Super happy that you enjoyed Stickyfoot. Thanks so much for your kind words :)

I'm glad that you appreciated that all the levels are available right away. This was a touch that I wanted to include after my last game was a little on the rage-inducing side, so wanted Stickyfoot to be more accessible. Glad it was appreciated.

Haven't heard much feedback about the credits song until this comment, and it's one of my favorite things about the game! Really happy to hear that you enjoyed it :)

Thanks for playing!

Thanks PBeS Studio! Nice to see somebody still playing Robo-Carnie. :)

Hi maladroit! Thanks for playing, and for the feedback! I've got an update to make in the next week or so with some minor bugfixes, so perhaps I could make the hold-to-restart quicker to help alleviate this! Appreciate the comment, and thanks again for playing! :)

Hi goldenhog! Thanks for playing, the game is indeed a bit of a rage-inducing experience for many so hope it didn't cause you too much emotional damage! Appreciate the comment :)

Thanks PBeS Studio! I'm really glad that you enjoyed playing, and thanks for the kind words :)

Hi Fover! Thanks so much for giving it a try and for the feedback as well. Really appreciate it! :)

Hey Arowx! I wouldn't suggest submitting if you can't hit the 500 character target, since that's the stated purpose of the jam.

However, something that I've done myself in the past if I'm at a wall and can't quite get an entry to 500 characters is to create a separate branch of the project, remove some behavior or objects, and submit the stripped-back version that hits the character limit. That way you can at least get your entry in (if it loads and is semi-playable, it's likely as sturdy as 50% of TTJ entries), but then you can take the larger base you built and run with it in other ways!

Hope that's helpful! And good luck!

I personally love watching speedruns (and have occasionally dabbled in speedrunning myself), so this makes me SO happy to see. Great run, and thanks for showing it off! :D

Hi Nikatto! I'm sure it's more an issue with the coding than an issue with what you're doing on your end. Thanks for playing and I'm super glad you had fun!

I'm so glad that you enjoyed it, tsuneko! :)

I'm thrilled that you were able to wrangle the controls from Level 10 onward - the whole game was initially that level of difficulty until playtesters confirmed that they needed a bit more of a learning curve. So happy that you had fun! :)

Thanks so much for playing! :)

Just saw your comment! Thanks for playing and for the kind words! :)

Hey GOKU!

I've added a downloadable binary folder that you can find in the 'Download' section above. You should now be able to download and play the game on Windows, Mac, and Linux if you'd like! Hopefully this is helpful for you. :)

Awesome to see the game played on a handheld! Thanks for sharing this :)

Woo! That's so awesome! Congratulations! :D

Makes me super happy to see someone play the game so well :)

Thanks so much for playing, foodandsuch! :)

I've been considering uploading a playlist of my game music to YouTube, so it's encouraging to see that someone might enjoy that! :) Thanks for playing.

Just finished with 20/20 stars and it was super balanced with creative puzzles and rock-solid gameplay. Amazing as always!

I love Hat in Time so much! I've played all the way through the main story probably 5 times, honestly. Such a classic.

Nice! :D

I won! Cool concept. <3 

Glad to host. :)

My own life is getting more normal and consistent now, so hopefully TTJ can be more predictable going forward! I feel like the level of participation is at its best with an annual schedule, so that's likely what it'll be from now on.

Glad you were able to work out a solution! :)

:O

I'm completely astounded that this fits into a TweetTweetJam entry. I made it to level 11 before losing all my lives to a particularly nasty enemy, and honestly, if you hadn't told me that these levels were procedurally generated, I would have thought that they were hand-made, from how balanced it is. Bravo, Paul!

This was a very zen experience for me, love the feel of the controls. Great submission!

I also really enjoyed this one! I love it when a game with some level of movement and challenge is abstracted to such a simple grid. Loved it! :)

Nice work! I think my favourite thing from this year's TweetTweetJam is the variety of engines being used. So cool to see you tackle the challenge using pygame. :)

I wish I could play this, but I'm running a Mac! Thanks for submitting though, and I hope you had fun participating. :)

Cool submission! It's been fun seeing some Unity entries this year, and it's pretty amazing that you're able to make something in Unity with so few characters. I also made a power management game back in the day, so I know that balancing is a real challenge in this genre!

Whew, I made it by the skin of my teeth! Great little idea, I felt like I went on a tiny adventure! :)

I haven't been able to get very far but I love the idea of flooding the screen with multi-colored numbers to create static. Nice work!