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(1 edit) (+2)

lol your oug response is relatable. the music sure stands out, and i know that's a big part of your redemption this year. caught me by surprise since i didn't expect music like that to show up but, it works pretty well with the neon rail grinding vibe. also did a good job of keeping me placated for a while after dying many times. that bonk sound effect you've got for when the monkey donks off the rail is also, horribly infuriating. so good job.

it took me a second to figure out how to rotate the bike right, i ended up playing on mouse because it felt righter to me (even though there's probably more precision with keyboard) and i'll be honest a lot of the instructions besides the very initial jump were pretty difficult to parse. like i didn't understand, that the wasd or mouse instruction was meant to be rotating the bike because just "mouse" again just made it look like another click to jump or something. i figured it out eventually, and maybe this is part of the interest of the learning curve but maybe just a bit more direction with how to use wasd or mouse there would make that feel smoother.

same for the wall with drawings on it, difficult to understand for a while. i know you ran out of time on this one but, if you did wanna fix it up a little i think it'd feel more intuitive if those bike figures would glow or something upon each successful 180 switch. it helps so when someone tries something and is partly on the right track, that they have something to go off of instead of just getting confused.

i do think it's cool how you're keeping with the neon monkey aesthetic you had from last year too, certainly a strong visual identity for your submissions. as you're probably already aware though the visual polish definitely falls behind last year's (haven't played much of it but i got a taste) but it kinda gets by with the abstract neon. just goes to show how polished your game was last year though. those visuals would have been the chance to really lean into the theme so it doesn't just feel like skateboard substituted with bike game.

but what stands out the most to me is the very unique mechanic! definitely a wow. doesn't always feel "right" the way it rotates and lands but i think that's a skill issue on me. created a challenge for sure and makes me want to see how connor would play it. and interesting (frustrating) new obstacles at each turn. i almost made it to the end (i think) but couldn't make that very last jump, probably jumped too early because i just wasn't falling in range of it? i might come back to finish it for real some other time but for now i've gotta keep reviewing more games. best of luck with your ratings this year