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A jam submission

Neon GrindView game page

Short and Bitter!
Submitted by TrashTasteFan1954 — 7 seconds before the deadline
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Neon Grind's itch.io page

How does your game fit the theme?
You crankslide on a bike

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

oug?
I DON"T HAVE TIME FOR THIS

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Amazingly fun, would love to see a more expanded game with cooler parkour and grinding. Aesthetic was great too, but some instructions being purely pictorial were a bit tough to understand. Still, great job!

Submitted

Overall, pretty good game. Any criticisms I have have already been said by others in the comments so... You should try making games with a month to a years worth of time. I recon you could release bangers if you did that with the skills you have.

Submitted (1 edit) (+2)

lol your oug response is relatable. the music sure stands out, and i know that's a big part of your redemption this year. caught me by surprise since i didn't expect music like that to show up but, it works pretty well with the neon rail grinding vibe. also did a good job of keeping me placated for a while after dying many times. that bonk sound effect you've got for when the monkey donks off the rail is also, horribly infuriating. so good job.

it took me a second to figure out how to rotate the bike right, i ended up playing on mouse because it felt righter to me (even though there's probably more precision with keyboard) and i'll be honest a lot of the instructions besides the very initial jump were pretty difficult to parse. like i didn't understand, that the wasd or mouse instruction was meant to be rotating the bike because just "mouse" again just made it look like another click to jump or something. i figured it out eventually, and maybe this is part of the interest of the learning curve but maybe just a bit more direction with how to use wasd or mouse there would make that feel smoother.

same for the wall with drawings on it, difficult to understand for a while. i know you ran out of time on this one but, if you did wanna fix it up a little i think it'd feel more intuitive if those bike figures would glow or something upon each successful 180 switch. it helps so when someone tries something and is partly on the right track, that they have something to go off of instead of just getting confused.

i do think it's cool how you're keeping with the neon monkey aesthetic you had from last year too, certainly a strong visual identity for your submissions. as you're probably already aware though the visual polish definitely falls behind last year's (haven't played much of it but i got a taste) but it kinda gets by with the abstract neon. just goes to show how polished your game was last year though. those visuals would have been the chance to really lean into the theme so it doesn't just feel like skateboard substituted with bike game.

but what stands out the most to me is the very unique mechanic! definitely a wow. doesn't always feel "right" the way it rotates and lands but i think that's a skill issue on me. created a challenge for sure and makes me want to see how connor would play it. and interesting (frustrating) new obstacles at each turn. i almost made it to the end (i think) but couldn't make that very last jump, probably jumped too early because i just wasn't falling in range of it? i might come back to finish it for real some other time but for now i've gotta keep reviewing more games. best of luck with your ratings this year

Submitted

YO I WANT A FULL GAME! Giving Sonic rail grinding vibes for sure. Love the designs and vibes. Nice job!

Submitted

The music was THE ONLY thing stopping me from losing my mind, but even IT felt like it was taunting me at a point 😭

I can't believe I got stuck in the **tutorial section** at a point.

Pro tip: Play this with your keys, not your mouse. Much easier that way.

The vibes and gameplay mechanics are absolutely immaculate! 🤌🏽❤️‍🔥

Submitted

Love the audio great design and THE VIBE by far my favorite game so far

Submitted

Very addicting game, the jump indicators on the bars help a bunch! I love the song in the background

Submitted

I liked the vibes of the game, but I'm not coordinated enough to play it. Still, I made my bf play so I could watch for a bit how it goes lmao

Submitted

This game is addicting. In terms of gameplay one of my favorite on the jam. I would love to see more levels! Great work.

Submitted

Love the grinding gameplay! It was fun doing spins and trying to look cool while I get to the end xD

Submitted (1 edit)

Really enjoyed this one. The grinding mechanic and physics are really fun. And then with the bizarre geometry in the background the game has a really fun vibe. Great work !

Submitted

Really fun game and good song!

Submitted

Gosh i wish there were more games like these on the jam where you use the bicycle to grind.

Submitted(+1)

The style looks amazing, the gameplay is fun, the music fits the game :). Overall a great game.

Submitted(+1)

The technique on this game is really cool, once you get it down. It has a nice aesthetic and I would love to see a longer full game post game-jam. 

Submitted

Very nice, the style, the gameplay, it all works well. It took me a few attempts to get the rotations and jump timing worked out - and then it took me multiple attempts to figure out what to do at the first wall (multi grind on a single rail!? XD) but after that it was smooth sailing.

I can definitely see the puzzles expanding further (moving obstacles, micro jumps/adjustments, etc - as I see you did toward the end), promise with this concept.

Great job!

Submitted (1 edit) (+1)

Cool concept, could definitely see this being fleshed out further! (I assume the game ‘ends’ once you hit that wall? Or am I bad and you meant to be able to get around it lol)

Developer(+1)

nah, i ran out of time so hard that i had to straight up put an AT field in the player's face at the end, ~5 minutes before the deadline. Sorry for the confusion lol

Developer(+1)

wait, i just realized: are you talking about the wall that says "thanks for playing" on it? because if not and you're talking about the wall that has some drawings on it then you're supposed to jump and do a 180 on that rail twice. sorry for even more confusion lmao

Submitted(+1)

oooh! so i was bad lol

but that makes sense, I can see what you mean now!

Submitted(+1)

Loved it! I'm bad at playing games so I couldn't finish but I could watch someone playing this while I write a paper for hours and get better ressults than with Subway Surfers. Great work!

Submitted

LMAO I just saw the Comment on "Oug?". Good fun, wish it was longer.

Submitted

Awesome concept! Got my tony-hawk game vibes haha, although this was quite hard for me, took me a bit to get to get used to rotating myself in the jump, so the third jump took a long time to pass. Aesthetics are very pleasing too, not too full of contrast or details, so game-play can take the throne!

Viewing comments 21 to 2 of 21 · Next page · Last page