Genuinely so happy this game got a sudden bump in popularity, it's amazing how well it still holds up. Feels like a lot of the design sensibilities and questions this game raises are still pertinent today! I found myself fascinated by how this game is definitely sadistic, but also oddly forgiving? This game understands that truly sadistic design is built off of masochist (the player) enjoyment, I feel. Maybe I'm looking too hard into it, I don't know.
In short, loved the game! Wish I'd tried this ages ago, but better late than never.