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Hi, I am glad you got it to work, do you mind sharing how you fixed the problem from before so I can look into what happened?

For your new problem, if you are using an image, the plugin assumes that you want the map name window to display to display the image (with the idea that people could make their map name blank and then use fancier text on an image that displays). If you don't want this behavior you can edit the .js file, specifically in the function "Window_MapName.prototype.open" in the first line, change this:

if((!this._settings || !this._settings._image) && !$gameMap.displayName()) return;

to this:

if(!$gameMap.displayName()) return;

Thank you! it worked! also the problem before was actually cause by another plugin that was causing errors I can still send the screenshot of the error codes if you need me to!

Glad you got it working 😁 I do not need to see error codes if the previous issue was caused by another plugin.

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Thanks again! I will be also purchasing the light effects plugin you made! I will let you know how it goes! My game "Tales of Evion: Forgotten Dreams" is coming soon, be on the lookout! :D