Hi, could you try with Add Text Data instead of number data. You would also need to restart the playtest, going back to the title screen from in game will still show the original title sequence.
Casper Gaming
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You could maybe use [CGMZ] Event Names to accomplish showing a quest marker above an NPC, though you would need to use separate event pages to get it to display / not display. It supports icons and can even have a float effect applied to it.
Hi, I am not sure why it would be dropping your FPS so much with so few lights, I have a test map with 120 lights with no issues. Can you open up the dev tools, switch to the Performance tab, click Start Recording and then wander around in the laggy map for around ~10-15 seconds and then click Stop Recording and show me the results in the Bottom-Up tab?
Edit: Since performance testing is a little tricky and may require quite a lot of back and forth testing, you can also come into my Discord for help, it would probably be easier to troubleshoot than itch.io comment section.
Hi, you need to install [CGMZ] Core, all of my plugins require my core plugin. If it is already installed, make sure it is above all other [CGMZ] plugins and up to date.
Hi, I am not entirely sure what you mean, there is no craft button, you can call the scene using the Call Scene plugin command or you can use a plugin that can add commands to the menu like [CGMZ] Menu Command Window.
Hi, if you are using the toast integration options you need to install [CGMZ] Toast Manager.
Hi, this is actually a bug in Item Popup, not Fast Travel. I will fix this asap, thank you for the bug report. If you want to fix it yourself you can search for alias_CGMZItemPopup_GameParty_gainItem in CGMZ Item Popup's js file and replace the function with this:
const alias_CGMZItemPopup_GameParty_gainItem = Game_Party.prototype.gainItem; Game_Party.prototype.gainItem = function(item, amount, includeEquip) { alias_CGMZItemPopup_GameParty_gainItem.apply(this, arguments); if(item && amount > 0) { const type = (DataManager.isItem(item)) ? "item" : (DataManager.isWeapon(item)) ? "weapon" : (DataManager.isArmor(item)) ? "armor" : "invalid"; const id = item.id; if(this.CGMZItemPopup_shouldPop(id, type)) { $cgmzTemp.addItemPopupToQueue({type: type, id: id}); } } };