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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

Creator of

Recent community posts

Hi, could you try with Add Text Data instead of number data. You would also need to restart the playtest, going back to the title screen from in game will still show the original title sequence.

Hi, thanks for the suggestions, I can add them to a future update. For the Gold, it is putting your Currency Unit text from the database. You should be able to edit the .js around line 1601 to remove the currency unit from being added to the string.

It checks whenever an item is added/removed or other relevant property is changed.

Hi, you would need to use a global data plugin. Thanks for the suggestion about the toast functionality, I can add it to a future update.

Hi, just wanted to let you know that today the plugin was updated to allow playing a SE on scene completion as well as showing a [CGMZ] Toast Window popup when the scene is completed.

You could maybe use [CGMZ] Event Names to accomplish showing a quest marker above an NPC, though you would need to use separate event pages to get it to display / not display. It supports icons and can even have a float effect applied to it.

Hi, thanks for your suggestion, I will add it to my to do list.

Hi, you should be able to accomplish this in the Category Display Requirements parameter, make the category require a switch to be ON to display, and then before you call the scene turn the proper switches ON/OFF depending on which categories you want to be visible.

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Hi, I am not sure why it would be dropping your FPS so much with so few lights, I have a test map with 120 lights with no issues. Can you open up the dev tools, switch to the Performance tab, click Start Recording and then wander around in the laggy map for around ~10-15 seconds and then click Stop Recording and show me the results in the Bottom-Up tab?

Edit: Since performance testing is a little tricky and may require quite a lot of back and forth testing, you can also come into my Discord for help, it would probably be easier to troubleshoot than itch.io comment section.

Hi, I don't think this would be that easy as events are not enabled in that scene. Is all you want to do is play a SE and show a popup text window? I can add toast integration to the scene and allow you to play a SE when the objects are all found in a future update.

Hi, sure I can add an option to change which key takes pictures.

Hi, I just wanted to let you know that this plugin was updated today to support lights that change direction with the object they are attached to.

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Hi, you need to install [CGMZ] Core, all of my plugins require my core plugin. If it is already installed, make sure it is above all other [CGMZ] plugins and up to date.

I am glad you like the menu plugin, sorry about the crafting plugin, I can see how it would be difficult to use if you do not understand one of the languages it is available in as it is pretty complicated with all of the customization options.

Hi, I am assuming you just added a script call to call a common event (ex: $gameTemp.reserveCommonEvent(1);)? This will not work from the menu, as common events only run from the map, so you would also need to add a this.popScene() after to exit the menu.

Hi, just wanted to update you on this, I updated the plugin today to allow autosave to save over the current save file along with a few more options.

Hi, thank you for the suggestion, I can add it to a future update.

Hi, I am not entirely sure what you mean, there is no craft button, you can call the scene using the Call Scene plugin command or you can use a plugin that can add commands to the menu like [CGMZ] Menu Command Window

Hi, I re-uploaded the file, I am not entirely sure why windows defender would say that but it must be a false positive. Let me know if you are still getting the warning and I can upload the raw .js file instead of putting it in a zipped folder.

Hi, it has not been added.

Hi, if you are using the toast integration options you need to install [CGMZ] Toast Manager.

Hi, whenever you encounter an error you need to include a screenshot of the error trace from the dev tool console.

Hi, I am glad you like my plugins 😁

Hi, you should be able to copy the map from one project to the other by right clicking -> copy and then right clicking -> paste. Make sure your tilesets are set up the same way.

Hi, modify the function CGMZ_Scene_Encyclopedia.prototype.totalsWindowRect to return 0 for width and height

No problem, it should also fix the Fast Travel issue 😁thank you for the bug reports and feature suggestions, it really helps me improve my plugins.

Hi, I just wanted to let you know that this plugin was updated today to allow using custom images instead of icons in the item popup.

Hi, this is actually a bug in Item Popup, not Fast Travel. I will fix this asap, thank you for the bug report. If you want to fix it yourself you can search for alias_CGMZItemPopup_GameParty_gainItem in CGMZ Item Popup's js file and replace the function with this:

const alias_CGMZItemPopup_GameParty_gainItem = Game_Party.prototype.gainItem;
Game_Party.prototype.gainItem = function(item, amount, includeEquip) {
    alias_CGMZItemPopup_GameParty_gainItem.apply(this, arguments);
    if(item && amount > 0) {
        const type = (DataManager.isItem(item)) ? "item" : (DataManager.isWeapon(item)) ? "weapon" : (DataManager.isArmor(item)) ? "armor" : "invalid";
        const id = item.id;
        if(this.CGMZItemPopup_shouldPop(id, type)) {
            $cgmzTemp.addItemPopupToQueue({type: type, id: id});
        }
    }
};

You might be able to use [CGMZ] Event Names which supports text codes to use icons for that, though it currently does not support per-event y offsets so you would need to set all names as 0 offset for the y value which might not work if you are already using event names for other things.

Hi, [CGMZ] World Map is a completely separate scene, it does not affect the map scene (where your player walks around, sees events, etc).

What is your idea / what is the goal that you are trying to accomplish?

Hi, an upcoming update will allow you to force a new line of text.

You can close the map name window, but it does not allow you to disable it.

It sounds like a cool idea 😁as for your other question, I do actually have a Casper Gaming character you can put in your game as long as you follow some guidelines:

https://www.caspergaming.com/brand/

Hi, yes you can do that.

Ok no problem, glad you got it working 😁The issue was that it was trying to use that in the denominator for the gauge to determine how full the gauge should be, and therefore dividing by 0.

Does your reputation rank have 0 for the reputation amount?

Could you attach a screenshot of the dev tools error trace?

Hi, this means it cannot find a reputation rank that is part of the reputation.

Hi, you need to re-do your color parameters for your professions, they were converted to text code (number) instead of the direct HTML color code. You can still use any custom colors by adding them to [CGMZ] Infinite Colors as the release notes explain.

Hi, yes it will be possible one day, right now it is only the icon though.

No problem, did you get it working?