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A member registered Sep 14, 2020 · View creator page →

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Hi, so to set up a map you will go into the plugin parameters and double click the "Maps" parameter, and then double click in the empty list to create a new map. You should see a parameter window pop up with all of the map settings, such as id, map images, and tracking settings. Remember the ID you set for your map.

For the map you want to display when there is no notetag on the map properties, type the same id in to your Default World Map parameter.

If you want a different map to display than what you have set as default while on certain maps in game, use the notetag in the map properties: <cgmzwm:id> so for example if your world map had id "world" you would put <cgmzwm:world>

Hi, you need to show the dev tools console view any time you receive an error or I cannot help. You can see this by pressing F8 and going to the console tab

Use the plugin command Call Scene to show the map

Hi, I do not have a video tutorial. There is help documentation written in the help section and on my website, if you need help with something specific you want to accomplish in your game you can reply and I can help further.

Hi, sorry but my CGMZ plugins only work with MZ

Hi, my CGMZ plugins are only for MZ

Hi, you do not have to use the map ID of the already made world map, you can position the player's icon anywhere no matter what map the player is on. If you want it to track the player's position via their x/y coordinates on the current map, you can enter in the map ID of your already made world map. If you want to position it via plugin parameters, you can also do that.

Hi, yes the next map pack will be a Cave map pack which you could use for cave dungeons. Maps are just something I do as a break from my other resource types (plugins/audio/graphic assets), it's not my main focus so it takes a while between each map pack.

Thanks for the reference, though it appears that plugin also works by giving you the option to run a common event when a battle is lost, which is something you can already do via [CGMZ] Battle Result Events, unless I am missing something?

Hi, if your game over occurs from the map, you can use event commands to play your webm movie before calling the game over scene. If it occurs from battle, I think you could also achieve this with my [CGMZ] Battle Result Events to cause the battle loss to run a common event which could then play your movie and call the game over scene when done.

If you mean instead of an image but a movie as the game over screen background, that is something I would need to look into, I have not done much with movies in rpg maker.

Hi, this plugin uses variables to determine what image and music to play. As a result, there is no limit to the amount of game over screens you can have.

Hi, you need to update it

Yes you can use the plugin command Use Tool in your common event

Thanks for the feedback 😁 I hope it is useful for you.

Ah ok, I see what you mean. I thought you just wanted a different shaped light.

In that case, no it would not turn with the character. You may be able to event it by setting up 4 lights, and changing the light id assigned to the player based on the direction they are facing. But I can look into adding lights changing with direction of the character they are tracking as a feature in a future update as well.

Hi, the light is just an image, you could make a light image cone shaped to show a cone light for a flashlight.

Oh, then yes you can position the commands in the list as it should be the order they are entered in the plugin manager. You would need to set Keep Original to false and then re-create the original commands using the default symbols as well.

No I do not know of any compatibility issues. However, I don't use other people's plugins, so unless some user reports a compatibility issue I would not be able to know if there was a compatibility issue.

Hi, this plugin only controls which commands appear in the window. It cannot reposition the window. You can make a command depend on what weapon is held, but you would not be able to position it outside of the window, or move the command window with this plugin.

Hi, all of my plugins require the most up to date version of [CGMZ] Core to be installed above them in the Plugin Manager.

Glad you were able to get it working 😁

Hi, I am not quite sure how to help with this beyond submitting the file so virus software can analyze it, as the issue would be on your antivirus' end, you should be able to disable the antivirus temporarily while you download the plugin or add an exclusion, or you could ask them for support.

Hi, the images are static images, the Press Start image can change when hovered, but it doesn't have any animation besides that.

Hi, no, the Smart Avoid will always attempt to move away from the player without depending on the distance, the other avoid move type has only a 2/3 chance to move away from the player and the other possible movement rolls are the event will move randomly or move forward.

I can add a minimum distance option before an event starts trying to avoid the player to a future update, thanks for the suggestion.

Hi, just wanted to let you know that the plugin was updated today with the sound effect and which inputs count as start features.

Hi, in the function CGMZ_Window_QuestList.prototype.drawQuest remove these 4 lines:

this.changeTextColorForRecLevel(quest._recommendedLevel);
this.drawText(quest._recommendedLevel, rect.x + xOffset, rect.y + this.lineHeight() / 2, rect.width, 'left');
this.changeTextColor(ColorManager.normalColor());
xOffset += this.textWidth(quest._recommendedLevel) + 4;

Oh I see, no it is manual either through the Daily Reward scene (see pictures) or a plugin command. I can add an automatic attempt to award a daily reward when the game is loaded in a future update.

How are you trying to collect them, via plugin command or via the daily reward scene?

Hi, do you have rewards set up? Are you using the daily reward scene or the plugin command to collect a reward?

They are clickable via the mouse only.

Hi, thanks for the suggestion, I can add it to my to do list.

Hi, I am glad you like the plugin and thanks for the suggestion 😁 I can add it to my to do list.

There is an upcoming update which will add a sound effect when start is pressed and control over which buttons actually work as the start button, but I can look to add video in a future update after that one.

嗨,我不确定你的意思,我制作的所有插件都是由我的顾客投票的。

I am glad you like the plugin 😁

Hi, there are Image1 and Image2 parameters that seem to be missing from your text string, they should at least be blank if not using an image but seem to be completely removed? For example, like this:

["{\"Image1\":\"\",\"Image2\":\"\",\"Map\":\"5\",\"DisplayTime\":\"600\",\"Global Data Key\":\"\",\"Global Data Info\":\"\"}"]

I am not sure how you got the above code without the image1/image2 parameters, if you are editing the json text directly I would discourage you from doing so as it is very easy to introduce user error that way.

Glad you got it working 😁 I do not need to see error codes if the previous issue was caused by another plugin.

Hi, I am glad you got it to work, do you mind sharing how you fixed the problem from before so I can look into what happened?

For your new problem, if you are using an image, the plugin assumes that you want the map name window to display to display the image (with the idea that people could make their map name blank and then use fancier text on an image that displays). If you don't want this behavior you can edit the .js file, specifically in the function "Window_MapName.prototype.open" in the first line, change this:

if((!this._settings || !this._settings._image) && !$gameMap.displayName()) return;

to this:

if(!$gameMap.displayName()) return;

Hi, it is a false positive. Which antivirus do you use? I can submit the file to them so they can re-analyze it.

Hi, no I do not take commissions.

Hi, only the bestiary and custom entries support sketches at this time. I can add it to a future update though, thanks for the suggestion.

Hi, in the game, can you press F8 and then switch to the Console tab in the window that opens up? It should look like this:


But for you it will have a red error message with the full trace of the error. I need to see this to help you with the issue.