Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lol yea our level designer decided  to choose evil with that one. I think his intent was for it to either need to hit a slowing patch to weave through, or to have the health to tank it? I left the decisions on them to him, so long as it was still beatable lololol