Lol yea our level designer decided to choose evil with that one. I think his intent was for it to either need to hit a slowing patch to weave through, or to have the health to tank it? I left the decisions on them to him, so long as it was still beatable lololol
Penguinmaster800
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Thank you for the thorough review! Very well said, we had next to no time to clean up errors and figure out why the export was having so many issues. It was all of our first time attempting to make a game like this, and definitely a lot to learn on that side of things. I'm glad the core still shone through though! Looking forward to fixing things and releasing it fixed separately, once we can resolve said issues. Thanks for taking the time to try a variety of ways!!
Just saw it does this on the export... whoops! I'll be honest, I don't know what caused that since it works fine in the debug console, so definitely something funky in either how we uploaded or otherwise something it didn't like for a more convoluted reason. But, we published 3 minutes before submissions closed so it is what it is. No way we could have finished in time and spotted the error lol. There's 2 more level sets before the end, so we'll upload a polished version elsewhere a later time for any interested in seeing what more there was!