The graphics are top notch for a gamejam, especially the character art and the UI background. I was amazed at just how much depth there was in the UI, even the settings menu had multiple, very complex options. And the characters had backstories! I unfortunately hit a platform that I was not able to jump onto, so was unable to continue my journey upwards, but will give this another shot later.
Some feedback:
- It's been said, but combat sounds and combat feedback would be very helpful. There are numbers, but at times it's not clear if the enemy is hitting me or if I'm hitting the enemy or if there are iframes or other things like that, just a lot of small combat considerations to be made.
- Everything feels pretty floaty, the character jump and fall as well as the enemies falling. I think locking some of the enemies to the platform they spawned on would alleviate that problem, it could get a little frustrating to have several enemies slide down to the platform I was planning on jumping onto, especially when I didn't know if they were hitting me or not at the same time.
- There's a treasure chest near the very beginning that I opened, but it's not clear if I got anything from it or not. Just that it was opened.
- I'm adding this one in because I'm also trying to wrap my head around making compelling 2.5D worlds. Some of the foreground obstacles, while impressive looking, block player vision for a bit too long and become more of a hindrance than the eye candy they're meant to be. I think there's a veyr careful balance to strike here when incorporating elements like this (trying to keep thm relegated to corners or decide on objects that would logically be thin enough that they don't obscure the entire character model at any one time.
Overall the presentation is very good and from many of the details it's clear that you care about this project, so I hope to see you continue working on it. I'll also give it another shot later on to see if I can get past that jump and explore more of the world / learn more about all those hidden characters in the menu. Nicely done!