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I forgot to finish a day... oops. Otherwise I had some troubles, I could go through buildings. And at one point it told me I had picked up both Connor orders when I had picked up none. The Zombies seemed like peaceful pedestrians as well. I liked the concept,. and it is pretty original, but not a big fan of how it was executed. I'd like to see custom graphics and audio in the future (and music please!) because the game looked like a rip off mobile horror game. Maybe go for 2D next time if 3D is too much of a hassle? I am not trying to be mean btw, I am just trying to describe my thoughts on this game. Overall just seemed a bit buggy, and didn't work too well. Pick ups worked and drop offs worked, besides the issue I said earlier. Like to see more from you in the future, I believe you can get a hang of it if you try :D

Scoping was one of our biggest issues for sure. Most of the bugs you mentioned could have easily been fixed with more time, like zombie targeting and going through buildings. There is some subtle music in game and in the shop maybe the mixing didn't work for you and it was too quiet? And custom 3D models for everything ended up being a bit too much for our single 3D artist which also designed the map hence we had to rely heavily on assets.

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All good, good luck next year. Time can cause so many unforeseen issues lol. Like when I didn't play test my game at all really at the end leading to a lot of broken, misplaced, or missing triggers for dialogue and the end of the game. Either way, good luck next year or any other jams you do!