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Scoping was one of our biggest issues for sure. Most of the bugs you mentioned could have easily been fixed with more time, like zombie targeting and going through buildings. There is some subtle music in game and in the shop maybe the mixing didn't work for you and it was too quiet? And custom 3D models for everything ended up being a bit too much for our single 3D artist which also designed the map hence we had to rely heavily on assets.

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All good, good luck next year. Time can cause so many unforeseen issues lol. Like when I didn't play test my game at all really at the end leading to a lot of broken, misplaced, or missing triggers for dialogue and the end of the game. Either way, good luck next year or any other jams you do!