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(2 edits)

Hi again! I was able to fix this issue with help from github (the issue).

Turns out, on some gpus the bias in texture2D defaults to a bad value. You would need to add u_lod_bias

uniform float u_lod_bias;

to the variables and to the texture2D function:

texture2D(tex0, v_tex_coord,u_lod_bias);

Nice.  I'll see about working that into an update on the pack.  I appreciate it!