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Stella @ MakeVisualNovels

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A member registered Apr 10, 2017 · View creator page →

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Without looking at the script and assets in their entirety it's hard to say what's preventing regicide from working. You could try making a copy of the transform and adjusting the settings, though the defaults should be enough.

The frame rate issue, as you suggested is an engine quirk. That's Ren'Py's default behavior you're running into.  If you add this to any transform you're actively using, Ren'Py will render at full FPS as long as that transform is in use.  It's worth noting that the shaders were written with this in mind and most of the included shaders do not have any frame limiting in them.  This isn't a problem for most of them, but any of the shaders that include noise effects might be excessively animated as a result, depending on the resultant frame rate.

pause 0
repeat

From the looks of it, your version of RenPy doesn't seem to like comments inside of the shader variable declaration, which is pretty odd.  I would recommend updating to the newest version of RenPy and seeing if the issue persists.

Please send an e-mail to appeals@vndevtalk.com to appeal a ban.  

Yep!  It accepts entire menu configurations, so if you can put it on a menu normally, it can be put into smart title screens.

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Hey there!  Until the fund raising is over on the 30th, you can grab it for free via the demo download attached to it.  A bit of quirkiness with Itch.  The "demo" download isn't actually a demo, it's the full thing. It will have a more normal way of getting it once it's over.  



Hey there!  At present, if what is being sent to the text box isn't defined in the dictionary, then it won't play a voice file. The language setting isn't factored in at all, only what is being sent to display. In your case, it's a bit of a double edged sword, as you could use that to implement dubbed lines if you also had different voice actors for different languages, but as you correctly guessed, you would need to define keys for each language.

That said, it's a feature I could add to the list once the next goal is hit.

Here's a thread for discussing ideas and plans for changes to the next edition of the Spooktober Visual Novel Jam competition!

Should be all fixed up now.  The new version is up as of right now.  You only need to update your MVNSB.rpy file.

I'm pretty sure I found the issue.  If I'm right, I'll get an update out ideally sometime this weekend.   Sorry about that, and thanks for filling me in!

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10/26/24 Edit: This is fixed! 

- Extends should now be (properly) supported

- Extend statements will be evaluated for their new content, allowing you to trigger different barks off of subsequent extends.

I'll take a peek at it and see if I can reproduce it.  Is it only with extends and side images together?

Hey there.  Next year, I can include a questionnaire to let folks self declare their genres if anyone wants to help me build a list of them, and then it can be made into a sorting option into the submissions page. 


Sadly I can't fix it this year, but this is a great idea.

Sorry, as we can't judge submissions changed after the end of the jam, we won't be able to requalify your entry.  

This is correct--

The 'Itch.IO Favorite' category is a prizeless award that we offer to whoever manages to receive the most ratings period.  It's sort of an incentive to be proactive about sharing your content with folks.

The rankings with prizes are all determined by the internal panel of judges, and I think if the game has no voice acting at all I think most developers will rightly ignore the category when they see their own scores.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there, to qualify for judging you need to have a windows build associated with the entry.  Please try to add one ASAP.

Hey there!  I'm really excited to hear that you found about VN development through our jam.  It's one of our goals to turn people on to VN development through it, so it's great to know it's working for someone!

The other thing I wanted to mention is that Spooktober is just one of many annual events our community runs directly, and we support a number of others indirectly as well, so if you're excited for more and don't want to wait a full year, there's always more ahead.  Winter Jam starts in December.

If you use Discord, you can swing by and check out the hub of the community to connect with the rest of it over at https://discord.gg/devtalk, but if you don't use Discord you can check out the wiki the community also runs. It has a page about all of the VN jams there are that we track.

But in either case, I look forward to seeing what you put out, and hope to see you again soon at one of our jams!

I hadn't realized it was in demand.   It's one of those things that I've known how to do and I spent the time putting it together on a whim.

Hopefully it helps speed folks along in their dev.

Very cool!  Unfortunately this pack doesn't have much that's useful as examples for screens.  The ones that I included are more or less placeholder copies of the default one.

The magic in this pack happens in the Python logic that runs around the screens.  It probably won't help you make nice screens in and of itself, but once you're able to, it should be a force multiplier for your VNs.

Hey there, Your project is marked as private and isn't viewable by the judges.  Make sure you mark it as public before the jam working period is over.

I'm planning on starting up my own blog at some point.  If you have anything in particular you'd be interested in those, let me know and I can make it a point to write something on it.

Known Bugs:

When rolling back in some (most) situations , the camera projecting the Live2D models will rubberband, causing them to briefly shift on the screen a bit before settling down in their correct position.

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This is fine.  Many of our submissions every year do not even approach horror.   Sometimes they're costume themed romances, or light hearted tales of kids on a candy adventure.

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The interpretation is correct.  

This is mainly to thwart people who, in the past, have made things prior to the jam and explicitly for the jam, released them publicly within the jam's period, and claimed that since they are publicly available they were allowed to use them.  This behavior is generally unwanted since:

  • The obscurity due to the timing of releasing the asset more or less promises the team near exclusive use.
  • The assets released are often created with a singular aesthetic or focus in mind, giving the original creator a significant leg up in creating cohesive visuals ahead of the competition whereas the average participant uses third party assets to supplement.

The rule has some clear complications, especially with long time creators, tool creators and pack creators, so we do accept exception requests.  If you need to make such a request, feel free to send me a message on Discord via DevTalk or e-mail me at Nai@SpooktoberVNJam.com with details.  We will likely deny anything that was released less than six months ago.  

Next year we are intending to explicitly include assets made by the creator as long as they have a visible and cataloged publish date of some period of time before the jam, though the wording isn't settled yet.

This is where I'll talk about the road map for this game's development!  There's nothing here now because I said so!

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I'm loving your drafts, especially that frankly sinister and haunting beauty at the bottom.  You can feel the disenfranchisement from the one wearing the star and the gentleman looks like he's about to either crack the biggest case in history and/or absolutely ruin someone's day with what he has to say.

I look forward to seeing what you bring to this year's competition.  As the host, I appreciate this write up on your reasons for joining, and I'm glad the competition has become something worthy of holding a tradition for.

I don't know if I'd call them wise words but if you're aiming to win, its more important that your submission feels complete rather than long.  You can check my profile for a collection of past year winners to get a feel for length, content and scope.

Generally we're fairly permissive.  Mini games and hybrid style VNs are generally fine.  I can't say I have any direct experience with Red String Club but we're not likely to disqualify a submission as long as an effort was made to be story and reading centric.

Things that are explicitly banned from the competition are listed on the page.  Otherwise you need descriptive content warnings on your submissions.

If you want a more concrete answer, you need to tell us what you're planning on making.

Sorry, for clarification, it needs to be minimally playable on Windows.  Many people submit builds that work in multiple platforms.

Halloween