Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stella @ MakeVisualNovels

181
Posts
25
Topics
494
Followers
3
Following
A member registered Apr 10, 2017 · View creator page →

Creator of

Recent community posts

So yes, you can change the variables of the shaders using the method included in the Ren'Py official documentation.  I need to take the time to write up a cheat sheet for the shaders so people can see the variables without needing to dive into rows of code.

https://www.renpy.org/doc/html/textshaders.html#specifying-text-shaders

Most of everything is customizable, let me know if there's anything you can't easily change and I'll see if I can make an update to expose it or make some more easily utilized knobs.

Can you tell me the name of the fonts you're using there and the version of Ren'Py you're on?  I went through and I couldn't reproduce it in 8.3.4 with any of the shaders in the pack, even with the more scripty ones.

Thanks so much, Fen!  Coming from someone like you, that really means a lot.  We should make a pack together sometime.

Huzzah! This has been fixed as of Feb 17th, 2025, please redownload MVNRSP1.rpy if you encounter issues.

(this is so new folks can see it, but yeah it's updated and should work now.)

I was able to replicate it and I found the issue!  I'll be pushing an update in a few to get it corrected

Honestly love the style.  Would make a whole VN in this style if I could.

Glad to see more people making animation presets.  A lot of motion you see in VNs gets used over and over, with different people reinventing the wheel, and only a handful putting the time in to make it great.

Hard to go wrong with a cafe set.  Cafes fit such a wide variety of settings that they can find home in most VNs.

Love the vibes, hard to go wrong with spook

Very aesthetic.

Solid stuff as always.  Feels like if I build a stage for you to be on you'll find a way on it.

They made that post before we updated the rules, that's my bad for not responding.

Haha, I didn't even notice it, and even did it myself.  Was that the issue, or is it still not working?  I'm trying to put some time aside to work on another pack so I'll be likely in that same dev environment.

Try slapping this either in a block under that, or in the Regicide transform definition.

    mesh True

so it would look like this:

show eileen happy with Regicide:
    mesh True

If that fixes it, I'll push out an update to make it part of the default Regicide setup.  I thought I had already done that, but I might've missed it.

I can take a look.  Can you tell me what version of RenPy you're using and send me a piece of your script where you're applying it, and the definitions of the displayable/layers you're applying them to?

You need to pick out a license, or write your terms of use.  The website linked under the drop down for the license requirement on the page has a sample link, and that site has a dozen you can choose from and just link directly in that box.

The license is more or less the terms of which you let someone use your assets.  Most people who make assets for people will use Creative Commons with Commercial usage with attribution, one of the MIT licenses, or folks will try to write their own.  It's important to include because it gives people permission to use it in their projects.

Without looking at the script and assets in their entirety it's hard to say what's preventing regicide from working. You could try making a copy of the transform and adjusting the settings, though the defaults should be enough.

The frame rate issue, as you suggested is an engine quirk. That's Ren'Py's default behavior you're running into.  If you add this to any transform you're actively using, Ren'Py will render at full FPS as long as that transform is in use.  It's worth noting that the shaders were written with this in mind and most of the included shaders do not have any frame limiting in them.  This isn't a problem for most of them, but any of the shaders that include noise effects might be excessively animated as a result, depending on the resultant frame rate.

pause 0
repeat

From the looks of it, your version of RenPy doesn't seem to like comments inside of the shader variable declaration, which is pretty odd.  I would recommend updating to the newest version of RenPy and seeing if the issue persists.

Please send an e-mail to appeals@vndevtalk.com to appeal a ban.  

Yep!  It accepts entire menu configurations, so if you can put it on a menu normally, it can be put into smart title screens.

(1 edit)

Hey there!  Until the fund raising is over on the 30th, you can grab it for free via the demo download attached to it.  A bit of quirkiness with Itch.  The "demo" download isn't actually a demo, it's the full thing. It will have a more normal way of getting it once it's over.  



Hey there!  At present, if what is being sent to the text box isn't defined in the dictionary, then it won't play a voice file. The language setting isn't factored in at all, only what is being sent to display. In your case, it's a bit of a double edged sword, as you could use that to implement dubbed lines if you also had different voice actors for different languages, but as you correctly guessed, you would need to define keys for each language.

That said, it's a feature I could add to the list once the next goal is hit.

Here's a thread for discussing ideas and plans for changes to the next edition of the Spooktober Visual Novel Jam competition!

Should be all fixed up now.  The new version is up as of right now.  You only need to update your MVNSB.rpy file.

I'm pretty sure I found the issue.  If I'm right, I'll get an update out ideally sometime this weekend.   Sorry about that, and thanks for filling me in!

(2 edits)

10/26/24 Edit: This is fixed! 

- Extends should now be (properly) supported

- Extend statements will be evaluated for their new content, allowing you to trigger different barks off of subsequent extends.

I'll take a peek at it and see if I can reproduce it.  Is it only with extends and side images together?

Hey there.  Next year, I can include a questionnaire to let folks self declare their genres if anyone wants to help me build a list of them, and then it can be made into a sorting option into the submissions page. 


Sadly I can't fix it this year, but this is a great idea.

Sorry, as we can't judge submissions changed after the end of the jam, we won't be able to requalify your entry.  

This is correct--

The 'Itch.IO Favorite' category is a prizeless award that we offer to whoever manages to receive the most ratings period.  It's sort of an incentive to be proactive about sharing your content with folks.

The rankings with prizes are all determined by the internal panel of judges, and I think if the game has no voice acting at all I think most developers will rightly ignore the category when they see their own scores.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.

Hey there.  To qualify for judging you need a downloadable Windows build.  Please try to upload one ASAP and make it visible as part of your submission.