Thank you far answering! I really like where you're going with randomized stuff and personally the most fun i had with the demo was the times when shit went the unintended route. And one of the biggest factors contributing to this (besides using loud guns) was me accidentally shooting the lights off. Idk if you thought about it or not, but i think it might be really cool game design thingy if you intentionally sprinkled some stuff that the player can accidentally do, changing the flow or the route the player has to take, in a significant or not really way. For example in the demo when you shoot the sniper that stands on the container, you can accidentally shoot the lights off, even though it's not a big deal, that kind of stuff can make every playthrough more chaotic and personalized