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bezgandonov

4
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1
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A member registered May 09, 2024

Recent community posts

Thank you far answering! I really like where you're going with randomized stuff and personally the most fun i had with the demo was the times when shit went the unintended route. And one of the biggest factors contributing to this (besides using loud guns) was me accidentally shooting the lights off. Idk if you thought about it or not, but i think it might be really cool game design thingy if you intentionally sprinkled some stuff that the player can accidentally do, changing the flow or the route the player has to take, in a significant or not really way. For example in the demo when you shoot the sniper that stands on the container, you can accidentally shoot the lights off, even though it's not a big deal, that kind of stuff can make every playthrough more chaotic and personalized

Damn, this game is too good, i replayed this demo if not hundreds then dozens of times, and am kinda ashamed of sinking so much time in it. Every time i restart the demo i'm afraid that i'll get sick of it, but at the same time i'm also afraid that i never will.
So here's a couple of things i feel about the game (not particularly criticism or suggestions, just whatever i feel):
- the glock feels pretty bad because you can't spam shots
- i heard you want to make a cruelty squad mission type game and i'm kinda not feeling it, i think that the game could really benefit from having half-life type campaign, but really it just come down to your preference so make it the way you want
- i think the rabbit voicelines are really cool, he doesn't sound cold-blooded or collected like the guy from saw, but i think it fits him very well
- in one of your videos you said that you want the enemies to be dumb, but i think that the ai can be really fun to fight against if it was smarter
- i really like how the enemies behave, how they sometimes stand up after being shot and all that, so it would be really nice to have more of that

Ok that's kinda it, sorry for riding your dick so much in the beginning, i promise i'm not that uncool most of the time. My best time is 36 seconds with killing all enemies btw

nice game:
- tracking the boss is actually harder  when you are close to it, it's much easier to just fly away from the boss and track him with the tracer.
- the hitbox of the ship isn't really readable like in other bullet hells especially when the ship rotates
- also it would be much easier to track the boss if there was any indication that it takes damage besides the health going down (maybe a flashing healthbar or something like that)
- it would be nice if the menu got polished a little more (like being able to close the settings with esc) i didn't spend much time in the menu so idk

so yea, i liked the demo even though i don't really play a lot of bullet hells, nice style and nice polished gameplay, cool

this game is something that i needed for some time now, gives no country for old men vides for me, nice. thank you dude