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Doing what Potionomics is doing here is entirely possible! Right now I am trying to figure out how I wanna do things doing foward. There are reasons to use Autodesk Maya over Blender for animation, but also Unreal over Blender for environments. I have some characters in Blender, some in Maya. It's all a bit of a mix at the moment.

I would really nail down what tools are used to better optimize the creation pipeline and then start focusing on improving working with these tools, so i.e. animations could be made.

Feedback like yours greatly help with making this kind of decisions, because I better understand what you would like to see, so thank you a lot for writing!