Hey there! I am sorry to hear that it crashes! Could you please provide some more information when exactly it happens and do you see an error message?
Buru, The Bull
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Doing what Potionomics is doing here is entirely possible! Right now I am trying to figure out how I wanna do things doing foward. There are reasons to use Autodesk Maya over Blender for animation, but also Unreal over Blender for environments. I have some characters in Blender, some in Maya. It's all a bit of a mix at the moment.
I would really nail down what tools are used to better optimize the creation pipeline and then start focusing on improving working with these tools, so i.e. animations could be made.
Feedback like yours greatly help with making this kind of decisions, because I better understand what you would like to see, so thank you a lot for writing!
Thank you for your feedback! In a future update I am going to add a "classic" mode which implements art for the game in a more traditional pipeline, with BG and Characters seperated.
This allows for other ways of rendering characters which already looks a bit nicer and leaves more headroom for polishing, as I would not have to polish 110+ images for a short game like this.
You can find an example of what I mean here: https://x.com/BuruTheBull/status/1802702812138094857