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(+1)

So rage games are built off of difficult control schemes - which this game kind of? has, but the rage is compounded by so many other factors that don't make it the fun kind of rage game, at least to me. The slow death screen, scale of obstacles compared to movement speed + jump height, all make it feel more frustrating to play while not actually making it more difficult. It's well made, and the movement is very clean though!

oh so is it fun not sure what you mean?

(+1)

To me it felt like getting past an obstacle gave a feeling of relief with not having to engage with the game anymore, rather than satisfaction at overcoming something hard. That might just be a me problem though idk.

Well thank you for playing