I really like seeing things fly through the air and the smoke trails do a great job emphasizing the movement. The rifles have projectiles that travel at 200 m/s (when in life size mode) but it's really cool because the smoke lets you visualize a 200 m/s projectile that would otherwise be a blur. 1800's muskets had about that muzzle velocity. I would actually browse the internet looking for cool gun models to relax after a hard day's development. It reminded me of a fashionista shoe-shopping online. It was hilarious because I eventually had 60 gun models (essentially every gun I ever though was cool or saw in a movie/game, western and eastern block, almost all the NATO rifles) and this incurred a huge overhead because I had to design the properties for 60 weapons (sort of like having too many shoes in your closet). The majority of the guns were actually made by amateur artists who post their work online for free. I sometimes changed the colors or form a little so there was a coherent aesthetic. You can check out creative-commons modes I used here: https://docs.google.com/spreadsheets/d/1U1QNcLbOzmagvtLWFlD_qdd4dkFQf_JQtzA8Vva3...
These are some of my favorites
https://sketchfab.com/3d-models/apsmg-4549b93ce4704e79aefb7fbd4c9dc481
https://sketchfab.com/3d-models/triple-barrel-shotgun-54c82c65b15d47a3a3a43c46d17f679b
https://sketchfab.com/3d-models/supershorty-4207137c47c74c5e92904ea37121a0c0
https://sketchfab.com/3d-models/magpul-fmg-9-vang-choi-loa-b30c1940f8904460987e47b46f33efea
This update also includes a better explanation of the controls which I hope will help new players get oriented without help. The best way I've found to introduce someone to the game is playing it in front of them, then demo-ing the controls while explaining, then putting it in their hand. I actually sometimes sit on main street just doing demos while enjoying the weather.
Here you are in the credits:
https://docs.google.com/spreadsheets/d/1T-5LHkIv000s3avR9rheZvdYMmXQOH-lGZj4sCNWEUU/edit#gid=0
I hope it's okay if I reach out to you again for feedback. You're actually the first organic fan of the game I've made contact with. Understanding your experience and perceptions is going to be very valuable to me.