Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I loved seeing another RPG in this jam! Very solid foundations here, especially to work on it more whether it be the art or gameplay. I loved being able to see how far I made it and the 3D environments put together. However, I think gameplay wise, I would really like to see some of the other abilities strenghted. I found that parrying and healing didint have much use because they were a bit weak compared to enemy attacks (also slight bug on healing where you can spam it). I also really liked the targeting system but found it a bit frustrating that you had to land an attack to see the stats of it, I think allowing the player to see them after one hit could take advantage of the targeting system more and really make the player think more if he wants to risk taking the same shot with the given stats, or go soemwhere else, or maybe giving the player an ability like insight to see the stats for a body part could be another route. I loved how cycling was incorporated into the story but would have liked to see it in the gameplay a bit more as well, perhaps the attacks being more bike related or even taking advantage of the targeting system again, have vulnerable spots cycle throughout each of the players turn that they can then attack for more damage. Something of that nature. 

Sorry for the yapathon,  just saw a lot of potential in that game haha. Hopefully some the feedback is helpful. Overall, really nice job here, putting a JRPG/RPG game together in a short period of time!