Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I finally got an opportunity to place the second layer! I'm not normally one to read a lot of game conversations with focus, but with every encounter with a person potentially giving evidence and information to aid in a fight it felt like it was really important to be invested in the dialogue. It only got a little laggy during the end fight with some of the attacks, but also I'm playing on Steam Deck and so whatever translations my OS is doing to run the EXE may be contributing to the slow down.

I had a passing thought about an alternate game mode for RLZ where it's focused entirely on the battles, like how Inscryption has Kaycee's mod. I would love to just play with deck combos with less perceived threat behind them. Love your work, as usual.

I may be inclined to admit that I have actually paper-prototyped a "pure gameplay" mode not entirely dissimilar to what you're envisioning here. The day may come when I undertake the effort to implement that mode... But for now, I'm focusing primarily on finishing the main story! 

It's all sort of intertwined with itself, though-- I'm still getting tons of actionable feedback about ways the core debate mode can be refined and expanded, so if this theoretical mode eventually does come to exist, I expect it'll be built on a more solid foundation than what exists currently.

Slowdown on Steam Deck is interesting-- I would expect it to have no problems. If it was just in the last debate, that could suggest I may need to simplify the geometry of the background, or perhaps the lighting configuration of just that scene. I'll look into it-- thanks for the tip!