I really like the aesthetics and ambitious scope of the game, but I wasn't able to get a very good idea of the gameplay, or how it relates to the themes (especially in terms of elements like relatably expressing the causes of acid rain) on a moment-to-moment level. The overall meta structure of the game is thematically solid, I just wish I had a better idea of the experience from turn to turn. Right now it strikes me as almost reminiscent of Dokapon Kingdom, which could create an interesting aesthetic to go with the theme - players feeling personally cheated or personally culpable for climate crises.