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Right the Rain- Climate Jam 2024 IoInBetween's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #41 | 3.578 | 4.000 |
Well Planned Production - Is there a clear production plan? | #46 | 2.683 | 3.000 |
Promising Idea - How interesting is the concept? Would you want to play it? | #53 | 3.354 | 3.750 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #55 | 2.907 | 3.250 |
Overall | #55 | 2.996 | 3.350 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #65 | 2.460 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
Its surrounding acid rain and making a positive change in regards to it.
Use of Theme / Inspiration
I think the idea of my game aligns with the climate jam theme of changing the story because for the player to reach a success state or win they must get a high enough score through tasks that aim to reverse the effects the acidic beasts left on the Kingdom in a set time. So quite literally the goal is to change the story as failure results in the Kingdom falling further into corruption as the lands surrounding it begin to erode to far distant kingdoms destroying the beauty and habitat of the planet.
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Comments
I am primarily a digital game designer so I do not feel qualified to comment on the production of a physical game. However, I do think you have a disconnect between your theme about acid rain and your planned gameplay. The focus seems to be centered around a card battle system with the players fighting against monsters. I'm not seeing how your research on acid rain fits in at the moment. I recommend expanding on this aspect of your game. That said, you have an unique art style which works will with the narrative you have described. I look forward to seeing the different monster and character designs.
I really like the aesthetics and ambitious scope of the game, but I wasn't able to get a very good idea of the gameplay, or how it relates to the themes (especially in terms of elements like relatably expressing the causes of acid rain) on a moment-to-moment level. The overall meta structure of the game is thematically solid, I just wish I had a better idea of the experience from turn to turn. Right now it strikes me as almost reminiscent of Dokapon Kingdom, which could create an interesting aesthetic to go with the theme - players feeling personally cheated or personally culpable for climate crises.