The mechanics behind stats/classes/spells were based on Basic Fantasy. Since it was made for a game jam, I decided to use something open source as a way to keep things familiar for players and have a semblance of balance.
The mechanics behind stats/classes/spells were based on Basic Fantasy. Since it was made for a game jam, I decided to use something open source as a way to keep things familiar for players and have a semblance of balance.