Hello! Sorry, this series will not cover roguelike movement.
Lazy Dev Games
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Interesting! Would be curious to see that kind of build some time.
The goal of this project is to be an entry level project that gets a new user / first RPG dev into a system with the basic tools available. We’ll be using fairly limited GBVM (just enough to get a feel) and ideally no plugins (to minimize complexity but also keep it evergreen in case plugins become incompatible).
Hopefully, the systems gets a user’s gears turning so that they can find ways to expand or streamline the system as they go!
The mechanics behind stats/classes/spells were based on Basic Fantasy. Since it was made for a game jam, I decided to use something open source as a way to keep things familiar for players and have a semblance of balance.
Thanks! The platforming sections were more of an experiment with a forced movement mini game than an attempt at making branching/interesting levels, and honestly I think it’s too janky to actually be fun if it had more verticality or larger levels.
When I come back to Stardiver, it will more likely be as a “true” platformer and not this mini game based one.
Thanks, the base was my favorite part to be honest! Most of the mini games were me just messing around seeing what type of games were possible (timing game/auto scrolling platformer/memory puzzles, etc). But the Home Base will probably be re-used when I eventually turn this into a full metroidvania or something.
Hi there! I recently grabbed this pack, but it looks like the main astronaut is missing? I'm only seeing versions that match the 'alternate' design, not the original version with the antennae on its helmet (as seen in the first screenshot).
Hey! So better late then never, right? It took forever, but GB Studio is at a point where the capabilities matched my vision for what I wanted to use the assets for.
Here's a link to a demo:
https://lazydevs.itch.io/castledark