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Overall very solid entry! I could only play for a few mins before giving up, as I didn't really where I was meant to be going, but the core mechanics actually make for some awesome gameplay. 

At the start of the game, I set the brightness slider to the lowest value because it didn't seem to affect anything, but then spent 5 mins wondering why I couldn't see anything, so that's my bad lol. As I said, the crew switching mechanic is very cool, and even though it doesn't seem to server a purpose, I love the lil bitch slap that crewmates can do. 

I really wish this was finished before the deadline, because it definitely has so much potential. Awesome job for getting as far as you did though!

Thank you so much for giving it a go! I'm gonna keep trying my best to make it all work and have a final version uploaded whenever I can!
The slap does have a functioning purpose, but ideally, even with everything working, I didn't want it to be exactly clear. 

The brightness is also more of a dev tool, and was supposed to come with a warning/tip, but the game was meant to be pitch black, outside of the boat lighting. But I encourage everyone to increase it just to look around and explore, since we worked hard in adding little details around the world.

Thanks again for trying out the game earlier! But I thought I would let you know that we were able to upload a fixed version, just in case you were curious to see it work a little further than before.

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Tried out the new version, it definitely seems much better. I tried to speedrun my way through the valley, and managed to get pretty far while outrunning all the sirens xD.