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SirenSailing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #98 | 2.960 | 3.625 |
Graphics | #111 | 2.960 | 3.625 |
Accessibility | #124 | 2.347 | 2.875 |
Theme | #130 | 2.858 | 3.500 |
Overall | #131 | 2.522 | 3.089 |
Audio | #137 | 2.347 | 2.875 |
Fun | #140 | 2.143 | 2.625 |
Controls | #156 | 2.041 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Switch characters
Game Description
Boat game
How does your game tie into the theme?
Sirens are folklore
Source(s)
no
Discord Username(s)
JoshLmoa
Participation Level (GWJ Only)
2
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Comments
Very ambitious and expansive for a game jam game. I loved the sirens and all the animations in the game. Many cool ideas but the synergy between them wasn't quite there for me. I had the brightness too low I think and I didn't really know which direction to go to. Also the browser version didn't work for me at all.
Oh damn that's a shame for the browser, I had another friend who couldn't load it either, yeah. Thanks for checking it out though!
We had such a poor sense of direction for it through the whole project, unfortunately, so progress on the actual gameplay was really slow and just kinda thrown together. I've got a more functioning version of it now, with some more animations and balances. So, I'll upload it when it's finished, then bring the project to a close.
The brightness was also intended to be dark. Its one of the things I wish we managed to explain in the game and get looking right, but just ran out of time for it. There was never actually supposed to be a brightness slider with that strength, I just wanted it to effect what was already visible. Which was a lack of communication on my part, but that's kinda what came out of it. I thought I'd keep it for people curious and wanting to see more, but again, I didn't really get to write that note for players either.
Thanks again for downloading and playing!
Yarrrr, me thinks it's an impressive entry, given the time constrains. Tbh, I didn't play for really long, cuz sailing hard, boat sinks, crew drunk (the latter is probly me, not the crew - but it's all same). got recked real quick, lul.
What I like is your straightforward myth to game implementation - just siren vs sailors with a ship to pilot.
What I wish is a game to start somewhat easier- smaller boat/crew, wider passages to sail through.
No worries on not playing too long, it's content runs out basically after the first siren, hah, with just more sirens to follow along as you get further.
I think I would have actually liked the idea of a smaller boat more, as well, if I'm honest. My original idea was more based around a smaller fishing ship or something, with maybe 4 or so people. But we ended up going larger, which made certain things a bit more tricky.
Thanks for checking it out!
I do like the mechanics and the idea of micromanaging your crew on the ship to take different roles or to stop the siren from taking someone. I wish you could quickly select a crew member e.g. maybe a hotkey for each member because for me having to flick through 7 crew to find the one next to the hypnotised one is very hard.
Overall though, nice game, good tense atmosphere and I like the world design too.
Thanks for checking it out! And yeah, there were a lot of things I wanted to implement for quality-of-life, but just didn't have the time unfortunately. That was definitely one I was thinking of though.
Not at all a bad little prototype of sailing mechanics; this would be great inside of a larger experience for sure! Somewhere in there my ability to raise and lower my sails stopped working so I was left barreling ahead. At least that made me get comfy with steering, which is actually a lot of fun.
Love the models and anims, impressive for a project so limited in time. Well done, a great entry to the jam for sure! Thanks for the game!
Thanks for checking it out! The loss of sail control might have been not having a crew mate by one of the masts. I did want to make them more obvious for when they're activated, but just ran out of time. Glad you had some fun with it though! If you're interested too, I added a map in the description.
a really fun concept for a game. I love a good sailing experience and this is made for a great experience that immediately makes me tense when I see a rock coming out of the dark. the animations for th sirens are great and the slapping mechanic works really well. solid game.
Thanks a lot. I'm glad you enjoyed it! We did initially want to have a lady sailor on board who'd be immune to the song. would be faster and would do the slapping. But didn't have enough time to get to that, unfortunately.
Glad the idea of more sirens added tension! I honestly didn't really think about that side of it while designing/placing them around, haha, so that's cool to hear!
Overall very solid entry! I could only play for a few mins before giving up, as I didn't really where I was meant to be going, but the core mechanics actually make for some awesome gameplay.
At the start of the game, I set the brightness slider to the lowest value because it didn't seem to affect anything, but then spent 5 mins wondering why I couldn't see anything, so that's my bad lol. As I said, the crew switching mechanic is very cool, and even though it doesn't seem to server a purpose, I love the lil bitch slap that crewmates can do.
I really wish this was finished before the deadline, because it definitely has so much potential. Awesome job for getting as far as you did though!
Thank you so much for giving it a go! I'm gonna keep trying my best to make it all work and have a final version uploaded whenever I can!
The slap does have a functioning purpose, but ideally, even with everything working, I didn't want it to be exactly clear.
The brightness is also more of a dev tool, and was supposed to come with a warning/tip, but the game was meant to be pitch black, outside of the boat lighting. But I encourage everyone to increase it just to look around and explore, since we worked hard in adding little details around the world.
Thanks again for trying out the game earlier! But I thought I would let you know that we were able to upload a fixed version, just in case you were curious to see it work a little further than before.
Tried out the new version, it definitely seems much better. I tried to speedrun my way through the valley, and managed to get pretty far while outrunning all the sirens xD.