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This is AWESOME! What a clever visual treatment of the genre!!

I love the nearfield/farfield effect and how the blue flame lights up the nearby rocks.

The V-Bar (velocity bar) indicator is a very nice touch, turning red when too fast, giving you a decent view around without much fuss.

Controls-wise... these are actually pretty good. It took me one landing crash to nail it but then I am a pretty big Lunar Lander / Gravitar / that sorta game aficionado... 

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Overconfidence struck on my second trip to Delta and I set the guy on fire.

I figure since I knew he'd send me underground I'd just go down there.

Again, hotdogged and ran over the left cavern guy with a landing skid. Sorry pal.

I think I have to blast off to rez those guys... RIP!

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Okay, five times trying to finish Delta and I'm about to say "Sorry Fernando / Ferdinand, you're on you're own.

BUT: 100% of my deaths have been because of ME, which means this is a great game... I didn't get out of the way of the falling rocks in time... I scorched someone... I flattened someone.

Sigh. What ever happened to the safety briefings? Shouldn't these guys know to take cover when a noob like me is in bound?

THEN when I thought I had it all nailed down and Ferdie was gonna get out, I was too low and the ROLLING rockslide ran into my ship.

Okay, time to go back and see if we can finish Delta.