Thanks Tuna! It was a fun project to put together and I hope the results can he helpful to anyone looking to do similar stuff in Unity.
Kurt Dekker
Creator of
Recent community posts
Okay, five times trying to finish Delta and I'm about to say "Sorry Fernando / Ferdinand, you're on you're own.
BUT: 100% of my deaths have been because of ME, which means this is a great game... I didn't get out of the way of the falling rocks in time... I scorched someone... I flattened someone.
Sigh. What ever happened to the safety briefings? Shouldn't these guys know to take cover when a noob like me is in bound?
THEN when I thought I had it all nailed down and Ferdie was gonna get out, I was too low and the ROLLING rockslide ran into my ship.
Okay, time to go back and see if we can finish Delta.
This is AWESOME! What a clever visual treatment of the genre!!
I love the nearfield/farfield effect and how the blue flame lights up the nearby rocks.
The V-Bar (velocity bar) indicator is a very nice touch, turning red when too fast, giving you a decent view around without much fuss.
Controls-wise... these are actually pretty good. It took me one landing crash to nail it but then I am a pretty big Lunar Lander / Gravitar / that sorta game aficionado...
Not really too planned in advance... I think of a playmode or level design and then experiment. Sometimes it comes out nice and sometimes it sort of has a flaw or doesn't work in some way. Usually I try to fix stuff like that and find what can make it fun, but sometimes it's a lost cause. In the case of Killing Spree mode it took me years to put that together in my brain as something to try and it turned out quite fun and it gets played quite a bit too.
That is a GREAT question!
It actually all comes down to dark matter... yeah, that's it, dark matter.
The dark matter in between the glowing pixels on your screen actually interacts with the airfoils of the rotor system and produce lift, enough that the helicopter can not only fly but aggressively maneuver at nearly limitless amounts of G-force.
Helly Jonnylefiend, thanks for finding a bug!
What was happening is that during keyboard play, certain keypresses were being interpreted as cheat keys and then marking your game as cheating.
This was definitely my oversight and has been corrected.
Cheats must now be activated from within the cheat menu during gameplay, and all keypresses are ignored for the sake of cheating.
The Windows version has been updated here on itch and shortly I will be updating the MacOSX version.
Thanks again for a good bug report and sorry for any inconvenience. Please let me know if you have any other issues and I'll keep adding more of my old games over time here.
Some of the games will unlock as you play the current ones on Android. Which game in particular are you interested in?
Also, some of the games are still in development or had various performance issues on mobile processors so they are disabled.
I am actively working on adding more and more games to the collection all the time, and fixing issues that arise with the ones that are out there.
Is there a particular game you would enjoy seeing on Android sooner rather than later?