first question: why do you give options to the player if NTR is not avoidable, this is taking the player for granted if you don't want it to be avoidable, you don't give options to the player, because I played a little out of curiosity and saw that there were options but They don't influence anything, for example: in a dialogue with Laura she asks if you (the player) were jealous and your options are "no problem" or "a little" if you go with the option that best describes what a person doesn't like. of NTR I would choose it doesn't change anything because the story dies there since the protagonist isn't concerned with the detail of "your boyfriend might betray you" and I know that you (the game's creator) said in the synopsis that it's an NTR game but because you put options if it doesn't make a difference, it's easier not to put it than to give hope to those trying to avoid NTR
Note: if anyone complains "but the game is on the cover/title and it's NTR".
the fun of playing an NTR game that can be avoidable, at least in my opinion, and you try to avoid being curious about taking the NTR route (a bit of a masochist on my part, I know) because I've played games that have avoidable NTR and even so It works very well whether you make the NTR photo or not because there are many creators who have great ideas but generally they tend to put the genre that can attract a good portion of the public surrendering to NTR
note to the creator: I personally don't think there is a "healthy" netorase relationship, not as you put it in the synopsis of the first version of the game "in my vision of what a healthy netorase lifestyle could and should be".
In conclusion, I don't care who insults me because I'm "complaining" about a game that has NTR where the focus is on NTR because there's always someone who will say "he doesn't like it, so what are you doing here" and I respond by giving an opinion, it won't end with your life in fact perhaps the author will even accept criticism to improve his creation in future updates.