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The aesthetics of the game are really good, clearly you know what you're doing! I'd love to know what your setup for the pixel-perfect look is - I've played around with subviewports but never really got it right in Godot 4 :/

Anyways, this game just oozes charm, the gameplay is intuitive and fun, and there's a ton of polish. The leaderboard is a cool feature as well! Great job!!

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Hey! The pixel perfect thing is a big topic haha, but basically in this case since the camera is static I solved it by placing the entire game inside a subviewport (which in turn is inside a subviewport container), and the UI outside the subviewport using a high resolution. Already in the subviewport I only activated the transparency and changed the filter to nearest. I didn't use pixel snap because I felt the movement was less fluid, but well that will depend on the project I guess. Thanks for your comment, you can talk to me on discord if you want to know more about pixel perfect topic :D