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We played it and had a lot of fun. I chose to play as a traditional GM to speed things up for the three players; we opted to play just five levels and in the end it seemed to be the right choice (ten levels would have been too long and maybe a bit repetitive).
I used just one monster for each level and in the end the characters (a Beautiful Explorer, a Quantistic Preacher and a Small-town Nomad) collaborated in overcoming every barrier (instead of making them roll singularly).
I have a question about tools breaking with 1's. If I have an Advantage, roll 2d6, get 1 and 6, the roll is a success but the tool breaks?