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(1 edit)

I... have a problem.
Whenever I finish the game with looped mutations, once i start the game, they're not cleared.

I think it doesn't have a condition for it to apply "reset" on global.counter.

I have a lame fix for that in mind with triggering once Player.my_health is 0 (with delayed check for it again in case there's a revive mutation such as Determination), but i think there's a way to trigger it when Game Over screen appears.
Can you consider working on that?
I can also send you an improved version of it if i appear to fix it sooner.

I did not expect to embarass myself along the way, but here i am!

Just this one little script, checking if there IS a player can make the programm reset the values once you're ded!
Halleluah...

(+1)

I really should revisit this thing to fix some problems eventually....