Would be kind of stupid, but very cool if there was an Ultra mutation, that exaggerates all passives once you collected all of them.
"Proto-Mutant's Blessing". XD
Olejans
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A member registered Jun 24, 2024
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I... have a problem.
Whenever I finish the game with looped mutations, once i start the game, they're not cleared.
I think it doesn't have a condition for it to apply "reset" on global.counter.
I have a lame fix for that in mind with triggering once Player.my_health is 0 (with delayed check for it again in case there's a revive mutation such as Determination), but i think there's a way to trigger it when Game Over screen appears.
Can you consider working on that?
I can also send you an improved version of it if i appear to fix it sooner.