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Olejans

3
Posts
A member registered Jun 24, 2024

Recent community posts

Would be kind of stupid, but very cool if there was an Ultra mutation, that exaggerates all passives once you collected all of them.

"Proto-Mutant's Blessing".  XD

I did not expect to embarass myself along the way, but here i am!

Just this one little script, checking if there IS a player can make the programm reset the values once you're ded!
Halleluah...

(1 edit)

I... have a problem.
Whenever I finish the game with looped mutations, once i start the game, they're not cleared.

I think it doesn't have a condition for it to apply "reset" on global.counter.

I have a lame fix for that in mind with triggering once Player.my_health is 0 (with delayed check for it again in case there's a revive mutation such as Determination), but i think there's a way to trigger it when Game Over screen appears.
Can you consider working on that?
I can also send you an improved version of it if i appear to fix it sooner.