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Ooh, your project is coming at the game jam's themes through an angle similar to my team! The moral dynamics involved in overseeing such projects are interesting (if often solved by irl by simply ignoring them!), so I'm excited to see how you handle that. The boss favourability/pollution indicators seem like they'd present a good challenge for the player to manage while also being within the scope of the jam and allowing you to play around with the branching narrative you've outlined. Similarly, I think the game taking place between three scenes is a clever way of keeping workload down while creating a great atmosphere. The sketches and draft art for the desk scene are really good!

Good luck with the next stage 😊