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Paradoxide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Idea - How interesting is the concept? Would you want to play it? | #18 | 4.333 | 4.333 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #27 | 4.000 | 4.000 |
Overall | #37 | 3.567 | 3.567 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #43 | 3.333 | 3.333 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #48 | 3.667 | 3.667 |
Well Planned Production - Is there a clear production plan? | #50 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
Our game encourages players to reflect on relationship between personal interests and environmental protection
Use of Theme / Inspiration
Our game encourages players to reflect on relationship between personal interests and environmental protection. The setting of our game is that player play as the role of a project manager of a renowned oil extraction company, so players have a lot of chances to make critical decisions and reflections.
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Comments
I like your teams’ intriguing and thought-provoking concept of ethical decision-making. FPS along with resource management might take a huge amount of time to implement, so take that into consideration.
I really love how you are going to explore the dichotomy of pollution and energy production, and the tight scope makes it seem feasible and exciting — looking forward to playing it!
Ooh, your project is coming at the game jam's themes through an angle similar to my team! The moral dynamics involved in overseeing such projects are interesting (if often solved by irl by simply ignoring them!), so I'm excited to see how you handle that. The boss favourability/pollution indicators seem like they'd present a good challenge for the player to manage while also being within the scope of the jam and allowing you to play around with the branching narrative you've outlined. Similarly, I think the game taking place between three scenes is a clever way of keeping workload down while creating a great atmosphere. The sketches and draft art for the desk scene are really good!
Good luck with the next stage 😊