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Thank you for playing our game! Apollo was fun to make haha.

The goal for the characters was to give subtle clues/riddles to where other characters were. Unfortunately we didnt get enough time to add the progression counter to how many you had left, and the creation of the tapestries for the 2 endings which would probably have made the game's goal make more sense. The ideal plan was to have a cutscene where you lose to Athena each time and have to enter the tapestry to escape and redo the round but with a more options, using "Turtles all the way down" to repeat with changes and stand a better chance.

The dialogues actually do change if you find the secret scroll item, but adding more branching dialogues would indeed be a larger project.