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Arachne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #118 | 2.960 | 3.625 |
Originality | #158 | 2.245 | 2.750 |
Graphics | #168 | 2.143 | 2.625 |
Audio | #176 | 1.429 | 1.750 |
Overall | #185 | 1.691 | 2.071 |
Controls | #196 | 1.123 | 1.375 |
Accessibility | #198 | 0.919 | 1.125 |
Fun | #198 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 Beta 2
Wildcards Used
Turtles all the way down, Actions have consequences
Game Description
A click through exploration where you seek inspiration for your Tapestry as Arachne to defeat Athena
How does your game tie into the theme?
It is the tale of Arachne, the hubristic weaver who was turned into a spider by Athena. A greek folktale about revering the Gods and not speaking about other's misdeeds.
Source(s)
https://github.com/Ranabor/GodotWildJam70
Discord Username(s)
plors, koolkoala938
Participation Level (GWJ Only)
1 (this time)
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Comments
You nailed the theme, I wish there was more!
Lots of text. I didn't know how to control it, but pressing the space bar brought up a new text box at the bottom. By clicking around wildly, the text at the bottom was no longer displayed correctly. I then clicked on the building and there was a crooked frame around it. I didn't get any further.
I LOVE Apollo (and this comes from a Apollo hater) ahah
I'm not really sure to understand how to progress, i go to random combination of place + weather and spam click the temple, which *kinda* works... I would like to try if you explain more clearly what i shoud do. Also while i love the interactions with the characters, i don't really feel like most of them are making me progress?
And I'm kinda confused about what i'm looking for? Since the art piece is at the same time the challenge to Athena and the way to go to places... am i looking for the right combination to defeat Athena?
The weave effect is really well made, and i love interracting with all the different characters. Would be incredible (but a lot of work) if there was different dialogues depending on the place of the discussion!
Thank you for playing our game! Apollo was fun to make haha.
The goal for the characters was to give subtle clues/riddles to where other characters were. Unfortunately we didnt get enough time to add the progression counter to how many you had left, and the creation of the tapestries for the 2 endings which would probably have made the game's goal make more sense. The ideal plan was to have a cutscene where you lose to Athena each time and have to enter the tapestry to escape and redo the round but with a more options, using "Turtles all the way down" to repeat with changes and stand a better chance.
The dialogues actually do change if you find the secret scroll item, but adding more branching dialogues would indeed be a larger project.