On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello, firstly congratulations on the submission!

When playing, I had some problems with the double jump, sometimes it works, sometimes it doesn't, and sometimes it jumps too high. Maybe an error in the action trigger?

Overall, I think the idea is fun, I hope to see more from you in future jams😊

(+1)

If I had to guess, its due to my implementation of it being weird. Currently, when you do your first jump it activates a jump cooldown for ~0.2 seconds. After that cooldown, you can double jump. When you double jump, it takes your velocity.y -= DOUBLE_JUMP_FORCE. Because of that, the double jump ends up noticeably more powerful when done early in the jump vs later when gravity starts taking effect.

Once the judging period is over I may test resetting the velocity.y when double jump is activated, then do the calculations. Should make it more predictable.

Thanks for checking it out!