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CCadori

122
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A member registered Nov 03, 2017 · View creator page →

Creator of

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Thank you for the kind review, your words mean a lot to me. I'm glad you had fun!

Hey, I like this one, its fun, and the main mechanics work quite well

The theme also fits in with the core gameplay,

The art lacks a bit of polishing, but it is totally understandable considering the jam scope

The only thing that bothered me a little is that the collisions seem imprecise at times, I believe when the tower is collapsing? but I'm not sure

Congrats on the entry, hope to see you in the next jams 😀

Makes sense and was totally worth it!

Hello, first of all, congrats for the game! 🚀

I liked the use of the tower concept here, though it took me a while to understand it.

The art style is cute, and I liked the palette you chose. The assets are a bit inconsistent though, the character and monster are very detailed, but the scenery and the trees are pretty much flat.

I played till level 6, and it was fun, I got some lag on my browser, but I think it's fine since you also provided a standalone version of the game.

This is a solid entry, the controls are good, and the mechanics well-implemented. Well done guys 👏

This is the kind of story  I Iove. It reminded me a bit of the Annihilation book (and the whole SR series), specially the description of the sky, and the things crawling from the ocean.

The art style is amazing, it is concise and fits the theme really well.

Regarding the resources, I always had plenty of them, and it was never a problem, I think you could have used them a bit more, so we had to make hard choices.

Great entry, congrats to all the devs involved 🎉

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I tried it, but ended up knocking down the first from its head 😅

That's a good and well implemented small game. I didn't find any bug, my max was 12, it gets really hard when the cast hand is also moving 😁

Loved the base mechanics, it's simple but very satisfying at the same time. Also, very interesting design of angels 😅

I could only reach halfway through the second level, but I had a lot of fun trying 

Hey, cool game, I liked the trivia questions, some are very creative, but I think it would have been great to have a few more mechanics interacting with the tower itself

I really liked the idea of the game, it's a shame you didn't finish it!

The implementation of exploring the environment and building freely on the horizontal axis is well done.

I didn't quite understand the bomb alerts, in the end I died of thirst anyway haha

Congratulations, I hope to see you at the next jam 😀

I loved the aesthetics of this game,

Unfortunately I've never played poker, so I couldn't get much further by randomly selecting cards 😅

But I see that you did a great job with the setting, interface, scene, animations/shaders, etc.

One of the most polished games I've seen in this jam! ♣

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Hey, the idea is very original

I found the atmosphere very good. The skybox, and the ship's movement

At some points, my browser freezer a bit, maybe because of the amount of particles? I'm not sure

Overall, I had fun playing through the waves, congratulations on the entry! 🚀

Thank you for the review and kind words Roughnight, I'm happy you liked it!😁

Thanks for the review michld, I had plans to implement an endless mode, but I ended up giving up because I didn't have time to test how the performance would be in the browser after a certain amount of floors/mice. Maybe in the future 😁

Thank you so much for the detailed review and your kind words LGWV!

I definitely should have fixed this duplicate card issue, I thought of a solution, but with so much on my mind I ended up forgetting 😅

Thanks for the review, I had plans to implement an endless mode, but I ended up giving up because I didn't know how the browser would behave with a very large number of floors/mice on the screen. Maybe in the future with more time to test 😁

Man, I'm sorry! I had a solution in mind for this duplicate card issue, but with so many things in mind to implement, I ended up forgetting 😅 Thanks for the review, I'm happy you liked it!

Thanks, I always try to put a creepy/funny tone in my projects 😄

31 floors is a great result! Thank you very much for the review 🙂

Thank you very much for the review, Chippper, 36 this is a great result! The game really has some progression issues that I would love to fix in the future 😊

Man, that's so fun!

I love the atmosphere, the controls, and the melancholic music. Everything fits very well. Also, good take on the jam's theme! 🧱

I think I may have found a bug, once I fell from the blocks, but I didn't die, I was just infinitely falling, so I had to quit and launch the game to try again.

I would have liked to see the interface fitting a bit more into the game art style, but this is just a detail.

Great entry, this is one of the games I had the most fun playing! 🎉

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Hello Slow Seer, thank you for playing and for the feedback, I'm glad you had fun 😄🐭

Hey, the design, art style, and music are very charming!

I didn't find any bugs, the only issue I had was that sometimes I wanted to pick up apples but I had to pass in front of the door, which automatically sent me to the next level 🍎

The mechanics are a little repetitive, but I found it quite solid and enjoyable, congratulations! 🚀

Very interesting mechanics!

I liked the idea of the game, it's a genre that's not so common to see in game jams. 🃏

I found it a bit difficult to understand the logic, at times I accepted that I would take damage and focused on gaining XP.

Congratulations on the game, very interesting entry! 🎉

I'm not sure if I understood the game 100%, but I liked the implementation of the mechanics and the connection to the jam theme. 💡

The art is especially charming, animation and audio.

Congrats on the game, it's an exciting entry! 🎉

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I'm so sorry to hear that, VisioTempus. It was actually 100% my mistake. I understand your frustration. I would have felt the same.

Regarding the island names, I took inspiration from Western countries/cultures that explored the Caribbean (and others) islands in the past. Maybe I should have added Portuguese too. ⛱

I intended to also add some cultural differences in the characters, but I couldn't implement them in time.

Also, thank you for the kind words, I'm not that fixated on the ranking, but I hope you are correct 😄

Hey, I had a lot of fun playing it

The way you used light/shadow is very creative 💡

I would have liked a little more information in the game scene, I had to go back to the description text a few times to remember what each key does.

The powerups are very useful and add depth to the game

Congrats on the game, it's a very solid entry! 🎉

Hey, Londolan, no worries, the ship's movement is something I will definitely pay special attention to when the jam review time is over. 🚢

I appreciate your review 🙏

Hey, this is a really interesting take on the theme of light and darkness!

I found the mechanics smooth and fun, I finished the game in 91 seconds, and I wish there were more levels!

Congrats on the game, it's a solid entry! 🎉

Hey! I liked the way you interpreted the light and darkness theme in your game, making it the core of the puzzles 💡

I managed to get to level 9, I'm not sure if there are more, but I found it quite fun!

Once I understood the mechanics of planning where each side should be in relation to the other, to finish the level, the last few went very smoothly.

Congrats on the game, it's a pretty solid entry, and the interface is also very consistent (and I'd say it's the most complete options menu I've seen in the jam so far) 🎉

Hi junkgolem, thank you very much for the detailed review and kind words 😊

I had a lot of fun implementing the game lore, it is heavily inspired by works of weird and horror literature, like Jeff Vandermeer and Lovecraft 🐙 (I know, he wasn't a good person)

Unfortunately, the editing/building part of the ship ended up not being finished, I implemented these blocks as the initial ones, and I intended to add more that would be found exploring the map. I ended up not being able to do it in time.

About the art, I work with a mix of vector art and bitmap textures. I think it gives a very unique style! At the moment I use Affinity Designer, which is very similar to Adobe Illustrator (and allows bitmap editing along with vectors).

One of the most original and creative theme ideas I've seen on this jam yet! 

Congrats on the team, that's a good entry! 🎉

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The mechanic of displaying the perspectives of both ducks is very creative! 😁

Also, the power-ups are a good addition. Unfortunately, the text doesn't follow the player and goes by very quickly, so I couldn't understand what each one does.

The art and sound effects are very charming, congrats on the entry!🎉

Hi Maaack, I agree with your points, I have tried some alternatives for motion control during the last days, but I didn't end up getting a result that I was happy with. Maybe in a future update.

Thanks a lot for the detailed review 🙏

Hey, I like the way you implemented the concepts of light and dark in this game!

The art style matches very well the music and the pacing.💃

For me, the strategy that got me the furthest was circling around the enemies. I ended up running out of bullets every time though (had to spend points on health) 😁

I would love to see other guns or types of bullets.

Overall, this is a very solid entry, congrats! 🎉

Thank you for the kind words Dan Hoang!

Thank you very much busride studio for the detailed review and kind words!

I will take your points into consideration for an update once the jam review time is up 🙏

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This game is so well made! I loved the references! 🐍

The game is fun, and the upgrade/curse mechanics add a lot of replayability.

In the first match, I played completely stealthily, focusing on movement speed and roll cooldown. Killing everyone practically only with takedowns.

The second one I focused on weapon damage and cooldown reduction, which made the game more like a shooter, with lots of bullets flying everywhere! (almost won, got to day 8) 🔫

The art style is also very solid, the sprites, the UI, everything fits well together.

Congrats to the team, you did a great job! 🎉

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Hey, the game is very challenging and fits the jam theme very well! 🔦

I had a lot of fun playing it, the maze and the shadow enemies were engaging.

The only thing I found a bit annoying was that the flashlight control is not very responsive, sometimes it works, sometimes it doesn't

I completed the game in around 10min, very solid entry. Congrats! 🎉