Thank you for the kind review, your words mean a lot to me. I'm glad you had fun!
CCadori
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Hey, I like this one, its fun, and the main mechanics work quite well
The theme also fits in with the core gameplay,
The art lacks a bit of polishing, but it is totally understandable considering the jam scope
The only thing that bothered me a little is that the collisions seem imprecise at times, I believe when the tower is collapsing? but I'm not sure
Congrats on the entry, hope to see you in the next jams 😀
Hello, first of all, congrats for the game! 🚀
I liked the use of the tower concept here, though it took me a while to understand it.
The art style is cute, and I liked the palette you chose. The assets are a bit inconsistent though, the character and monster are very detailed, but the scenery and the trees are pretty much flat.
I played till level 6, and it was fun, I got some lag on my browser, but I think it's fine since you also provided a standalone version of the game.
This is a solid entry, the controls are good, and the mechanics well-implemented. Well done guys 👏
This is the kind of story I Iove. It reminded me a bit of the Annihilation book (and the whole SR series), specially the description of the sky, and the things crawling from the ocean.
The art style is amazing, it is concise and fits the theme really well.
Regarding the resources, I always had plenty of them, and it was never a problem, I think you could have used them a bit more, so we had to make hard choices.
Great entry, congrats to all the devs involved 🎉
I really liked the idea of the game, it's a shame you didn't finish it!
The implementation of exploring the environment and building freely on the horizontal axis is well done.
I didn't quite understand the bomb alerts, in the end I died of thirst anyway haha
Congratulations, I hope to see you at the next jam 😀
Man, that's so fun!
I love the atmosphere, the controls, and the melancholic music. Everything fits very well. Also, good take on the jam's theme! 🧱
I think I may have found a bug, once I fell from the blocks, but I didn't die, I was just infinitely falling, so I had to quit and launch the game to try again.
I would have liked to see the interface fitting a bit more into the game art style, but this is just a detail.
Great entry, this is one of the games I had the most fun playing! 🎉
Hey, the design, art style, and music are very charming!
I didn't find any bugs, the only issue I had was that sometimes I wanted to pick up apples but I had to pass in front of the door, which automatically sent me to the next level 🍎
The mechanics are a little repetitive, but I found it quite solid and enjoyable, congratulations! 🚀
I'm so sorry to hear that, VisioTempus. It was actually 100% my mistake. I understand your frustration. I would have felt the same.
Regarding the island names, I took inspiration from Western countries/cultures that explored the Caribbean (and others) islands in the past. Maybe I should have added Portuguese too. ⛱
I intended to also add some cultural differences in the characters, but I couldn't implement them in time.
Also, thank you for the kind words, I'm not that fixated on the ranking, but I hope you are correct 😄
Hey, I had a lot of fun playing it
The way you used light/shadow is very creative 💡
I would have liked a little more information in the game scene, I had to go back to the description text a few times to remember what each key does.
The powerups are very useful and add depth to the game
Congrats on the game, it's a very solid entry! 🎉
Hey! I liked the way you interpreted the light and darkness theme in your game, making it the core of the puzzles 💡
I managed to get to level 9, I'm not sure if there are more, but I found it quite fun!
Once I understood the mechanics of planning where each side should be in relation to the other, to finish the level, the last few went very smoothly.
Congrats on the game, it's a pretty solid entry, and the interface is also very consistent (and I'd say it's the most complete options menu I've seen in the jam so far) 🎉
Hi junkgolem, thank you very much for the detailed review and kind words 😊
I had a lot of fun implementing the game lore, it is heavily inspired by works of weird and horror literature, like Jeff Vandermeer and Lovecraft 🐙 (I know, he wasn't a good person)
Unfortunately, the editing/building part of the ship ended up not being finished, I implemented these blocks as the initial ones, and I intended to add more that would be found exploring the map. I ended up not being able to do it in time.
About the art, I work with a mix of vector art and bitmap textures. I think it gives a very unique style! At the moment I use Affinity Designer, which is very similar to Adobe Illustrator (and allows bitmap editing along with vectors).
The mechanic of displaying the perspectives of both ducks is very creative! 😁
Also, the power-ups are a good addition. Unfortunately, the text doesn't follow the player and goes by very quickly, so I couldn't understand what each one does.
The art and sound effects are very charming, congrats on the entry!🎉
Hey, I like the way you implemented the concepts of light and dark in this game!
The art style matches very well the music and the pacing.💃
For me, the strategy that got me the furthest was circling around the enemies. I ended up running out of bullets every time though (had to spend points on health) 😁
I would love to see other guns or types of bullets.
Overall, this is a very solid entry, congrats! 🎉
Thank you very much busride studio for the detailed review and kind words!
I will take your points into consideration for an update once the jam review time is up 🙏
This game is so well made! I loved the references! 🐍
The game is fun, and the upgrade/curse mechanics add a lot of replayability.
In the first match, I played completely stealthily, focusing on movement speed and roll cooldown. Killing everyone practically only with takedowns.
The second one I focused on weapon damage and cooldown reduction, which made the game more like a shooter, with lots of bullets flying everywhere! (almost won, got to day 8) 🔫
The art style is also very solid, the sprites, the UI, everything fits well together.
Congrats to the team, you did a great job! 🎉
Hey, the game is very challenging and fits the jam theme very well! 🔦
I had a lot of fun playing it, the maze and the shadow enemies were engaging.
The only thing I found a bit annoying was that the flashlight control is not very responsive, sometimes it works, sometimes it doesn't
I completed the game in around 10min, very solid entry. Congrats! 🎉