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CCadori

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A member registered Nov 03, 2017 · View creator page →

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Hi Joseph, I saw your post on Godot wild jam discord, and decided to read your dev log. 


The idea sounds really creative and interesting to play, but at the same time, impossible to balance. 


Wish you luck, and hope you manage to make it work.

In the next posts, I would love to see some concept arts/images

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Hi, Robert, thank you for reviewing!

At first, they were meant to be pickable, unfortunately, I couldn't implement them in time, that's why they look a bit "too bright" for a simple background element 😅 Atm they are just decoration

Hi, Mr Nekohat, thank you so much for your kind review!

Thank you so much, BananaDog, I'm glad you had fun, I really put a lot of time into polishing everything I could!

I'll probably release a few updates after the jam, in case you are interested 😊

Dont, worry, michId, your comments mean a lot, thank you for playing and letting me know you liked it 😊

Hi strange, thank you,

Yes, there are some enemies with a weird collision regarding their sprite, I fixed that already but its only going to be deployed after the jam ends,

Thank you again for reviewing!

Hi Joao, thank you for your review, 

Unfortunately, there is a bug that happens depending on the amount of damage you receive before dying. Other users had this same problem. Sorry for that.

Hope you had fun, anyway 😊

I loved your take on the vampire survivor genre. The enemies are fun to kill, especially with the effect you made to erase the creatures, and the upgrades also add a lot of variety to the gameplay. Pretty impressive for the amount of time we had!

Hi, Chuchodal

The drop system was designed to be random in a way that forced the players to experiment with new spells, but after reading some feedback, I would definitely change that to make it at least a bit more predictable

Thank you for the review!

Thank you for the review, Lirana,

I am glad you liked the heir's randomization, it was really fun to work on!

The glass flasks were intended to be interactable, but unfortunately, I couldn't implement them on time 😅

Hello, Manwiththeredhat,

I'm glad you liked the graphics, the animations are almost all vertex shaders working together 😁, and two or three real animations.

I'm sorry to hear that you had a bug, some other players reported the same thing, it seems like I forgot to verify some conditions when the player gets damaged

Thank you for the review!

Hi, Pete,

I'm glad you liked the graphics, I really put a lot of effort into making them as fluid and consistent as possible!

Yeah, the fact that the resource drops are completely random makes the game a bit unpredictable, both from the players and the developer's side. I would probably implement it a bit differently if I work on a game like that again in the future

Regarding the background, many of the elements were interactable on my plans, but I couldn't do it in time (e.g. glass flasks would drop some different components), so I think that's the reason they stand a bit too much in the final version 😅

Thank you for playing and reviewing!

Thank you NathanSDunn!

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Hey, I remember this game from the Discord channel, pretty interesting implementation of the combat and the dungeons! I wish there were more variations to the attacks, maybe different spells or weapons, but I understand the timeframe of a jam is quite limited. Good job, mate!

Edit: I ended up dying for the jelly boss, cause its attack damage was bigger than mine and I was already mid health because of the previous fights

That's a very interesting entry. The ambiance, artwork, audio, etc, is amazing, everything fits very well together. I think the pace is a bit too slow for my taste, but you guys did a really good job on this one. Congrats!

Definitely one of the most original entries tried! I loved the concept and the way you implemented the challenges. When I reached lvl 5 I couldn't proceed anymore, I don't know if it was the end of the game, but the scroll wouldn't open when pressing the space.

Good job, that's very surprising for a first game! 🎉

Hi Ollibanjo, thank you so much for the honest review,

I think the gameplay is not for everyone (not that I designed it like that, but it may have ended like that considering some reviews).

I wanted to make a dungeon crawler, but I also wanted to shift a bit away from the classic ones, so I designed it more about running from enemies and testing different spells using the "alchemy" system. And I assumed the risks of doing so.

I totally understand the frustration of some players, the resource management system can be quite unfair depending on the randomly dropped items, and the spells you use, since only 1-2 spells are about killing mobs, and peppers are not easily dropped.

Again, thank you for the review, it really means a lot from a talented dev like you 😊 

Thank you for the review! Indeed, the button sprite in the background is so minimalistic that it got a bit confusing, especially on smaller windows

Thank you for the review, I wanted the "alchemy" part to be the games differentiation from other dungeon crawlers. Im really glad you liked it!

Thank you so much for the kind words, Noskire, 

The balancing system took me a while but I think it somehow worked at the end! Im glad that you liked!

The collision unfortunatelly its a known bug at this point, I think 80% of the people that played had issues with it 😀, the visuals of some monsters are a bit smaller/different then their hit box. Im planning to fix it past jam.

Also, you just remembered I forgot to add a tooltip explaining the right-click feature 😔 

Thanks again for the detailed review!

Finally someone got to the end, congrats for killing the family creature! 🎉 

Thanks for the review, unfortunatelly there is an issue with some of the enemies hit boxes, they are a bit bigger/larger then their visuals. Its somthing Im planning to fix post-jam. Thanks again!

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Thank you for the feedback, I didn't test in different screen proportions before submitting, I will fix that after the review phase 🙏

I notice that too, I think some enemy's visuals are not 100% fitting their hitbox ☹️

Thank you for the feedback!

Hi Nanbanya, thank you for the review! Yes, resource management is key to getting further in the game, and yes, the game is unfortunately quite difficult rn, I'll try to make it a bit more balanced after the jam

Thank you for the kind words, Kimb0,

That's how I designed the game to be played, if the player tries to kill every mob, they run out of magic components quickly. I'm glad you liked it ☺️

How can anyone not love a cult narrative? 🤭 I'll definitely check out your game later

Hi Miracle Lambda,

The game really needs some balancing in terms of difficulty

Thank you so much for reviewing 😁

Hello Hungover Sunshine, thanks for the kind review!

I agree with the point you made, the Supranova spell ends up being less useful considering its cost, it's something I'll definitely rework after the jam

Unfortunately, I noticed that it got difficult to reach the boss room, a tip I can give if you play again in the future is to use fewer enemy killing spells and focus on running away from them (stun, invisibility, dash), since they usually give up after a certain point, except for the explosive rat.

Again, thank you very much, it's great to read such detailed reviews 🙂

Thanks, EoinMcD, I'm glad you had fun!

Hello, thank you!

I wanted to differentiate this game a bit from other top-down survival/bullet hell games. Hereditary Marks is more about using the right spell for the right situation than attacking everyone who comes along.

I'm really glad you understood and liked the idea!

Thanks again for the kind and detailed review 🙂

That's so creative! Loved the band gun, and the way you implemented the shooter enemies, trying to predict my trajectory.

The mix of 2d and 3d also works quite well, I wish there were more alternative upgrades to weapons, and also being able to aim in the Y axis. 

I got to wave 25, and had lots of fun, good job folks!

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I would like to add that most of my erased % came from flappy frog. Once I noticed that I could hit the frog's head into the bottom of the top pipe, it got a lot easier!

Yes! I achieved around 60% on my best run, I try once more later!

That is a very good platformer, I see you guys put a lot of effort into it, the graphics are great, and the controls are very fluid. Also, the level design is especially good.

There is only one thing that bothered me a bit. At some point, I got into a white-background level, where anytime I fell I got into an infinity trap. That map was a bit too punitive for my taste.

Great job, congrats to the whole team!

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You got me in the first <spoiler>screaming</spoiler> part haha

I loved the mechanics, very creative, it transported me back to the early 2000s, the OS, the monitor, the atmosphere.

I had only one issue, one of the wizard typing inputs was breaking the line, making it very difficult to read the original text behind it. So I passed these. The text was "As I entered the old, abandoned house..."

Very fun and challenging. I, unfortunately, couldn't win on 2 attempts, I think I'm too bad at it 😁 Great job!

As always, a great game by you two,

The graphics felt very good and consistent, both in colors and level of detail.

The mechanics are classic, but very well implemented,

The only issue that I found is that I couldn't submit my score, I finished the eye boss with around 22k points, and I even added my username, but it didn't store it in the leaderboard 😢

Great job, guys!

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That's a very cool concept, at first playing 1vsAI I found it a bit easy to just run for the base, but the game shines as you add more enemies.

The only issue I had, is that on enemy turns, the game seems to freeze for 1-2 seconds, which is fine.

Good job, Noskire! 😁

Edit: Btw, I would love a game mode where I can do 2-3 actions per round, I think it would add even more depth to the game

Man, that's amazing, It looks like a full-size mobile game to me. 

I used to play a lot of games like ShapeZ, and your game scratched the same itch for me. How lucky am I, this was the first submission I tried!

Good job, I'll come to play more levels later 😁

That's a fun short game, the core mechanics are simple but it works quite well. At some point, I noticed it's easier to keep spamming the fire button randomly than trying to shoot down missiles individually. It would be nice if the player could upgrade to different weapons, maybe an area of effect gun? Anyways, great job!

This is a very fun short game. I wish there were more variations for the dolls, maybe dress colors? Great job!