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(1 edit) (-2)

godot allows exporting to any os, from any os, and fairly easily. while learning how to do this in the scope of a 3-day jam may indeed feel a little harsh, it has been a godot wild jam requirement for the majority of its over five years of monthly game jams. it's a community that has been focusing on accessibility, which i think is a great thing, even if it demands some efforts.

also, remember that it's possible to export to html5, which is often a safe way to ensure people can try your game, no matter what system they're on.

(+1)

Thank you for your recommendation! It's certainly valid.

The problem I still perceived was ...

  1.  testing these builds takes time and access to hardware and software licenses
  2.  the jam expressly recommends using Godot 4

I still hope everyone had a good jam experience, regardless!