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Starting reputation would depend on how power is gained, but I suppose 8 would be normal. It goes up when the ruler does things the population really likes, there are a few examples listed. The Retainers are low-level characters that come with the domain, and can either be sent on NPC missions, or played by players in low-level games.

Does that clear it up?

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Thank you very much for your answer.

So, if I understand correctly, if the party wants to recruit a follower or a specialist, they must roll 2d6: if the total exceed their reputation, the recruit them; if not, they recruit them anyway but the reputation drops 2 points down. Is it correct? Or the reputation rule is used only for organizations and npc different from hirelings/specialists?

What happens if the reputation drops to 0? They can't recruit of ask help anymore?


PS: I think I'll use this game to run my future campaigns, I really like it. Can't wait to read future zines

Hmm. I think I'll need to fully flesh out the reputation system, as you have several good questions that aren't really answered.
If reputation is 5 or less, a faction won't do favors for you. If it drops to 3 or less, you're probably a wanted criminal.

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I hope I helped in some ways. I'll wait for the updates, then.

Thanks again for this game, I really like it