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(1 edit)

That's interesting. I didn't test for fullscreen but I tried Chrome/Firefox/Edgeand they're okay. I get an issue with Firefox blowing up the window, but I can still see everything and play just fine. What browser are you using?

But also, thanks for checking my game out! It was really just something I made for newbie practice with Godot's pathfinding. But I'd like to understand the WebGL bugs.

(+1)

I think you might have to set the window to scale so that works for a variety of resolutions, not just your native one? I don’t use godot so I’m not sure. 

Okay, I'll play around with settings. Thanks!