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max the damage suppressor

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A member registered Dec 22, 2013 · View creator page →

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Lol i actually borrowed the level layout from that old Mario Bros game! Happy to hear you got something out of it!

Cool breakdown, thanks. The result here adds a lot of personality 

Thank you! I wish I could take some aesthetic inspiration from your game for my next jam. But as it is, I'm glad you enjoyed it! <3 Appreciate the kind words

What a vibe! I think the parry system could use some work. I felt like it wasn't very clear whether or not I was successfully parrying, and maybe less enemies could have helped that

But I think the leveling system is an impressive thing to add. EXTREMELY fun to look at/listen to, a lot of dope features, just a generally awesome foundation. Great work!

Thank you for the kind words! Agree with all the criticisms, would love to expand on making a bigger, more fulfilling shmup thing with what what I've learned

Your game is one of my faves so far!

Fantastic! I really loved it, even though I couldn't solve the last 2 puzzles. Sooo good though, really satisfying and feels like a nice mix of Snakebird and Sokobon. I've been playing a lot of Baba is You so this was a nice little treat

I think what I find the most compelling about the presentation is the movement. The way the wire slips around is so satisfying to look at


Well, it's not mine, but I'd shout out GrafxKid on OpenGameArt haha <3

Thank you! I would love to make more, and yes with my own assets next time. Thank you for checking it out and the kind words <3

Sick battle system. I might be the wrong person to rate because I'm not a turn-based guy, but what you have here is really cool! I love the assets, the little bit of music. As it is, you can kind of mash like you said but the amount of detail you put into all the different stats is a good foundation. Great work

Thank you for your kind words! <3 Your game was also very good from what I was able to finish

If I finish this before rating ends, then I'll rate, but so far I'll just say--great job! Polished and cute

I really like that you let all the levels be available from the start. I was able to finish 5 or so and I really like the block pushing mechanics. You've got a talent for puzzles! Great stuff

thanks for checking it out!

sorry, you can double jump!

you too!! Thank you :]

thank you! <3

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Thanks! Haha, I was running low on time when it came to making a proper curve. Appreciate the feedback though

Glad you had fun

Thank you! :] glad you enjoyed

thank you! That means a lot :]

I was impressed by the sheer amount of stuff I could combine, and how easy and intuitive it was to craft. While the game didn't test my knowledge of the alchemy system super hard, it seems like it would be fun in a roguelike/randomized setting where you have to manage your resources and craft just with what you're given. I also think the idea of having to stay within shadows is a fun mechanic, especially because the timer ticks down in a way that seems you're going to make it.

Good mechanics, and I'd love to see it expanded on further!

Wow, the idea of my game was actually very similar to yours! You knocked it out of the park. Fun art, music, and the idea is just so quirky and fun. I LOVE love love the idea of your weapon constantly changing and I couldn't help but give it multiple attempts to just play with the different combos. 

Great job!

Didn't get super far, but really fun main mechanic! I think it could be a bit easier, maybe make the enemies less aggressive and plentiful. But I really loved swirling the elements around and tossing them. Especially the tossing, it just works and feels so fun. 

I also think giving the spells a little knockback help make them feel powerful. Good stuff.

This is a great first game! Love the trippy atmosphere and the fact that you made something playable in itself is awesome. Cute framing, solid main mechanic. Keep at it!

thanks!

Hello again! Could you do me a HUGE favor and try this version of the game?
https://maxthedamagesuppressor.itch.io/spacecoffin

I just changed the settings and wanted to see if it fixed the browser issues. I'd love to know if the window is still too small. The window is super big, but it should show the ship now. 

Thanks in advance, if you can just check it for me!

Thank you for the praise! I really do enjoy the idea so far as well. 

I do want to make a sort of isometric ship game with this movement, so I'll consider those additions you mentioned. 

Thank you also for hosting!! <3 It was fun to learn new things with this jam.

Haha thank you! I wish I knew why the window is different sizes on different browsers. And how I could standardize that when exporting Godot projects.

Appreciate your kind words!

Haha, glad you could see some value in it. I do like how it felt to move around the coffin. Thanks for playing!

Thanks! <3

Okay, I'll play around with settings. Thanks!

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Oh, I used the Godot logo sprites as placeholder assets! It sounds like it ran just fine for you, if that was the only problem. 

That was basically the game, so thanks for playing!

EDIT: Also thank you for hosting the jam!

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That's interesting. I didn't test for fullscreen but I tried Chrome/Firefox/Edgeand they're okay. I get an issue with Firefox blowing up the window, but I can still see everything and play just fine. What browser are you using?

But also, thanks for checking my game out! It was really just something I made for newbie practice with Godot's pathfinding. But I'd like to understand the WebGL bugs.

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Understandable! Part of doing a jam like this is compromising, so it makes sense that you would have to cut some things for your time/sanity. Just wanted to be specific with my critique lol.

But yeah! Those are excellent additions. Glad you picked up on those too. I personally like how fast they come at the player but I just wish my attack was stronger/bigger. That's just my personal taste though.

Again there are still a lot of cool parts to it so whatever you decide to do from here, I see it being really cool!

LOL jokes aside, very cute game we got going on here pal. I actually haven't used powerpoint in a while so it didn't really work for me, but I played along with a notepad and checked my answers with the slides after. Overall, fun way to improvise and actually kind of AWESOME for something made in just 20 minutes with the pressure of a deadline. Of course, the background absolutely slaps too.

Great work with the game and thanks for hosting a great jam!

YOOOOOOOOOOOOOO!!! THIS LEGIT!!! LMAOOOOOOOO

Congrats you beat out another game that I previously called the funniest game in this jam. This is now the funniest. Literally burst out laughing at the annihilation ending. And the gameplay's not bad either! I think it could've been more clear if I was doing damage to the enemy rat but I still felt the impact of the hit. Maybe add some blood particles or something?

Loved it! Be proud of it, so funny and entertaining to play. Congrats!

I've done a handful of jams and yeah, this is the funniest game I've played for a game jam. LOL it's just amazing. The gags are so well done, I was smiling from when they started laughing to meeting his dad, to getting the glasses. So cute and funny and the metroidvania mechanics are SO well done!! Gotta love how a "NO!" can open a door just as well as key does. 

Congrats!! You did an amazing job! Hilarious, fun to play, feature complete, and full of joy. Well done.

So this is kind of awesome? 

Lol I was really confused for a second and was about to give up but I spammed the PRINT 3 times and then I stopped having to worry about enemies. At that point I just kept dragging pink enemies into the sequencer and eventually I gathered enough info to make it. I LOVE how I can see some pink parts show up depending on how much I got right. It really gave me that "oooh I'm so close" feeling every time I got it wrong. And then when I finally figured out how to make the pink enemy it felt really good.

So, finished or not, this is a great idea! It functions well and isn't like anything I've ever played. Congrats on making it work!

I found the core gameplay a little frustrating, but there are many great parts to it. Fun sense of humor with the intro, good lighting, atmospheric vibes, cute animations, and I think procedural generation is always cool to see. I think the game has a lot of things going for it, but could use a rethink of the core gameplay, as fighting is really cramped. Maybe expand the play space, make enemy damage more readable, and provide some kind of GPS/hint system for finding the cheese?

Still, congrats on what you've done! I think a second go at this concept could result in something really cool. The fundamentals are there, and you still have a lot to be proud of with this one! 

Oh, that sucks!! I wish I had a way to fix this :(

Thank you for your interest, though, and I appreciate the compliment! Necrodancer's high praise haha. I've received more ratings than I even expected, so don't trouble yourself too much. Thanks again!! 

Haha, thank you wev! Glad you found things to enjoy! That's a good score too!

But now a moment of silence for the Greebles who died for the cause...

Awesome! Sorry again, my laptop just doesn't do well with most 3D games anyway.