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Good effort on a game! 

From what I got this was a fully collecting game (pressing other keys didn't work other than moving). I like the idea and it could be really cool if expanded, kind of like a Bullet Hell game but with asteroids! 

I have some constructive feedback:

  • As others mentioned, hitboxes were a bit off. Its usually a good idea to make them smaller than the sprite so the player doesn't feel like the game is being unfair. In a lot of Japanese Bullet Hell games, the hitbox for the ship is actually just a single pixel even. This is especially important in this game because avoiding the asteroids is the main core mechanic.
  • If you fix the hitboxes, I would just triple the game's speed. Make it really fast so we can focus on avoiding things and being challenged there. If you did this, I would also add a "lives" or "health" system so people can get hit sometimes. You can also consider gradually speeding up as the game goes.

Good work!

Thank you for your feedback! We will surely work on the hitboxes, and as for the speed it is gradually increasing. Every 5 seconds the speed increases with 10%. We wanted the player to first ease into playing and then give them the challange of avoiding faster and faster asteroids.