This was a really cool style, plus a really interesting mechanic for folding the units- I actually think you could have removed or reduced the classic "wave attack" genre mechanics, like the cooldowns and even the mana, if you leaned a little more on fast-paced and accurate folding. I dunno!
I will say that the pace was a little slow, and paywalls were a little high. I only got past level 2 by waiting around for 5 minutes, and immediately afterwards buying the mana-regen upgrade. I think making mana regen faster from the beginning would bring players right into the fun!
Good work, keep it up!
Viewing post in Classroom Origami War jam comments
"I actually think you could have removed or reduced the classic "wave attack" genre mechanics, like the cooldowns and even the mana, if you leaned a little more on fast-paced and accurate folding."
That will reinforce even more the idea of folding origami instead of using a virtual currency like mana. That's a great idea! I will definitely implement this in the polished version, thanks a lot!