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So in Godot there is a setting to specify the viewport size and I set that to 1000x600 and did the same on the upload page. When I tested from my desktop on Saturday, it looked just fine. But looking from my laptop I get a similar (but less exaggerated) issue. I'll have to play around with some settings and see if I can get it fixed so that I know better for the next game jam.

Alright!

Ah, looks like the issue was this export setting. I had it as Adaptive and I think I need it to be None. I will fix and re-upload after judging is done. I feel like it goes against the spirit of the Jam to change it before then. And if nothing else the important thing is that I know for the future.

Nice!