Nice! I'll be curious to see where you take i
CasualGameDev
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alright! what I meant when I said more gameplay was that it seems a little repetitive and gets dry after a little bit(no offense) something to add more interest at different points in the game would be nice.(also one thing I forgot to mention earlier was that I'm not sure what the different levels of salvaging do)
Overall it feels great! It sort of turned into a rage game halfway through at the big rock though because I didn't realize that you jumped higher the longer you pressed space lol(I'm not a gamer, I forgot that was a thing). I was going to say the jump felt a little inconsistent until I figured that out. I eventually figured it out and finished the game though. Putting that in the controls would be helpful. Very nice game though!
Thanks for the feedback! I was wondering if there was an automatic way to announce the themes, but I couldn't find anything so I just did it when I created it. It does help with brainstorming, but I guess there isn't really a good way to enforce people don't start ahead of time. I will try to be clearer on the next one as well.